On Jul 4, 2011, at 5:55 PM, Nicolas Cueto wrote: >> Didn't work well, though. The target object's id got returned, but the >> mouseMove wouldn't exit.
Nicolas, The mouseMove in that old example was just to demonstrate how to invoke the core code, and to show that the result of executing it changes as you move the cursor over different objects. Reworking the old example for your situation gives you one function to insert into your script. Then invoke it whenever your script needs to know the object under the mouse. There's no resource wasted for polling, so this technique can handle more screen objects than you'd probably ever want to use. There's no wrong result when the pointer's outside an object but inside its rect, as happens near the corners of a rounded rect button. Here's the function to put into the script you're developing: function mouseObject return value( "mouseObject()", long id of button "mouseObject") end mouseObject Create button "mouseObject" and give it this script: local sMouseObject function mouseObject if line 1 of the frontscripts is not long id of me then put empty into sMouseObject insert script of me into front lock screen click at the mouseloc unlock screen remove script of me from front return sMouseObject end if end mouseObject on mousedown end mousedown on mouseUp put long id of the target into sMouseObject end mouseUp Does that work for you? -- Dick _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode