> Never mind, cheer up! > > I just set up a stack consisting of one card and an image called "gl", and a > field called "POZ". > > I put this into the card script: > > on mouseMove > if the mouseLoc is not within the rect of img "GL" then > put "outwith" into field "POZ" > else > put "inwith" into field "POZ" > end if > end mouseMove > > and this works REGARDLESS as to whether the mouse button is DOWN or UP . > . . :)
Yes, this is one of the idiosyncracies of LC, going way back to when it was MetaCard... once you mouseDown on an object, the target remains the originally clicked object even if you ask for things like mouseControl, mouseChar, mouseChunk, etc. The only current way is through polling during mouseMove, which, although ugly, is usually fast enough even if you have hundreds of objects: on mouseMove if the mouse is down then repeat with x = 1 to the number of controls if the mouseLoc is within the rect of control x then -- do what you want to do with it else -- take some other action end if end repeat end if end mouseMove Personally I'd like to kick that concept to the curb and have all mouseXXX function relate to where the actual mouse *is*, regardless of whether it's state is up or down... Ken Ray Sons of Thunder Software, Inc. Email: k...@sonsothunder.com Web Site: http://www.sonsothunder.com/ _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode