? I'm just starting on doing this - but it seems to me that you need to scroll one of the groups. Maybe that's because I am creating it so the rounded corners can be at the to top or bottom. So clipping the square rect to half way, moving it down, and scrolling it down would show only the bottom half. - which means that effectively the graphic has the same rect but the group windows are different? This means that the gradients can be made identical.... wip...
Erm, the graphics would have the same rect, but the 'inner' groups are each > half of the full height of the 'outer' custom control group, thus clipping > their content (use 'lockLocation' to prevent them from resizing to the > bounds of the graphic they contain). > Harald, maybe something like this could work, when mixed with Jans version? That is the overlying graphic rectangle can be clipped and scrolled to mask a single corner of the underlying roundrect graphic. Duplicating this would allow you to individually bevel any corner - not sure but I think for the same reasons as above the gradients would match up when duplicated? On 1 December 2010 17:52, Harald Müller <har...@etcpp.de> wrote: > If you want to be flexible, you could place a circle with the desired > radius at each corner (or a square if wanted) and then draw a polygon from > the relevant points (from the middle top of the circle at the topleft to the > middle top of circle at topright and so on). The resulting group of elements > could have a different radius at each corner if wanted. This would work for > plain colors. > Yes - bob I was thinking the same. On a similar vein I came across a large set of svg icons, and was thinking wouldn't it be nice to import these and have them as native LiveGode graphics - putting the two ideas together you should be able to set the border of a group to that of a graphic object? set the shape of control x to the shape of graphic 1? On 1 December 2010 18:04, Bob Sneidar <b...@twft.com> wrote: > This is rhetorical, but I wonder if the issue is that the engine cannot > render such an object, or that there are no tools capable of making one > natively. If it is only the latter, then maybe a good future enhancement > would be the ability to import eps vector objects. That way you could make > what you wanted in something like Illustrator and then import it. > > If it did not need to remain a vector graphic, then it seems you could draw > anything in an illustration app and then export it as a png. But you already > knew that. > > Bob > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode