What is the most efficient way to make this? I thought I could have a
polygon graphic which was opaque but not joined up and use that to add
square corners to a roundrect graphic background - but it seems that every
time I make it opaque it automatically joins the graphic points.

What I want to be able to do is have a vector graphic which has the option
to have rounded corners on either or both the top and bottom, whcih I can
script. The most efficient way I can thin of doing it at the moment is to
have a background roundrect graphic, on top of which I can place a polygon
line to create square corners, and a white opaque graphic just inside the
square boundary to cover up the round corners?

Is there a better way?
_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Reply via email to