What is the most efficient way to make this? I thought I could have a polygon graphic which was opaque but not joined up and use that to add square corners to a roundrect graphic background - but it seems that every time I make it opaque it automatically joins the graphic points.
What I want to be able to do is have a vector graphic which has the option to have rounded corners on either or both the top and bottom, whcih I can script. The most efficient way I can thin of doing it at the moment is to have a background roundrect graphic, on top of which I can place a polygon line to create square corners, and a white opaque graphic just inside the square boundary to cover up the round corners? Is there a better way? _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode