On 03/26/2014 05:06 PM, Robert Park wrote: > On Wed, Mar 26, 2014 at 6:33 AM, Stephen M. Webb > <stephen.w...@canonical.com> wrote: >> Hmm, I was unaware the particular velocity and distance of a swipe changed >> its meaning. It seems this "long swipe" >> works to go Home when an app is running, but not from the greeter screen >> which is what I start from after waking up >> the phone when I need to use it, so I never discovered this subtlety. > > Not velocity, just distance. But actually this is a core concept in our > design:
I spend most of my time in Unity8 on a 13" 3200x1800 display (I'd use the phone more, but that would imply I have friends to message). It's an off-the-shelf consumer device I picked up at Best Buy, not exactly a groundbreaking piece of machinery. How is "farther" measured? Percent of the screen? Grid units? Am I expected to physically reconfigure this device to use a keyboard shortcut to launch a new application, or is it a matter of "use the long swipe on the phone, and when you pick up a tablet or a laptop use a short swipe and press the Ubuntu button"? I'm just curious, because if this interface is being designed for convergence, then designing for only one particular form factor is going to cause problems. If everything has to work differently and I have to interact differently on different form factors, that's hardly the definition of convergence with which I am most familiar. I'm not trying to cause trouble here, I just grow weary of seeing new things break every time I go to test on the desktop as divergence increases with every change. -- Stephen M. Webb <stephen.w...@canonical.com> -- Mailing list: https://launchpad.net/~ubuntu-phone Post to : ubuntu-phone@lists.launchpad.net Unsubscribe : https://launchpad.net/~ubuntu-phone More help : https://help.launchpad.net/ListHelp