I think this part of the Pygame API is a relatively thin wrapper around
SDL. I am pretty sure that the size parameter to
pygame.font.Font/SysFont is a pixel size, not a point size, to remain
consistent with the rest of that system.

I'm pretty certain that I can remove Pygame from the equation. I'll do
that when I have time. I also expect that SDL can be removed too,
although that's more speculative. There's certainly something weird in
FreeType that it can discern some difference between these fonts even
when all the relevant glyph metrics are identical.

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https://bugs.launchpad.net/bugs/1001033

Title:
  Monospaced font is not monospaced

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