CALL FOR PAPERS
Intelligence in Serious Games
IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG)
Special issue: Computational Intelligence in Serious Digital Games

http://www.graham-kendall.com/TCIAIG/wp-content/uploads/2016/07/SG.pdf


Special issue editors: Björn W. Schuller (Imperial College & U Passau), Lucas 
Paletta (Joanneum Research), Peter Robinson (U Cambridge), Nicolas Sabouret 
(CNRS), Georgios N. Yannakakis (U Malta)

Serious Games can be a game-changer for many individuals, and even our society 
as whole. As an example, such centred on empowerment and inclusion can help 
individuals with special needs or parts of the population to gain skills in a 
playful and fun way that can make the difference in their every-day lives. 
Today's serious games increasingly demand for computational intelligence and 
perceptual skills to best grasp the player's attention, behaviour, engagement, 
and game-progress whilst modelling often complex and demanding game 
environments. This includes (computational) emotional and social intelligence 
to allow to understand the player on different levels, motivate her or him, and 
optimally adapt the pace of learning. In addition, owing to the rapid 
development in mobile and body-worn sensor technology, games can be taken more 
and more into the real lives of players.
Likewise, development of current and next-gen intelligent serious games demand 
not only for savoir-faire from the more traditional gaming perspective, but 
also increasingly for expertise in advanced machine learning, and in particular 
from the targeted gaming domain. The intention behind this special issue is to 
bring together late-breaking achievements, findings, and methods across 
according communities and disciplines around lending tomorrow's serious games 
enhanced intelligence for further benefit of their users.

Suggested topics include, but are by no means limited to:

* Big Data Usage in Serious Games
* Machine Intelligence and Deep Learning in Serious Games
* Cloud-based Serious Games
* Complex Systems approaches for Serious Games
* Mobile and Real-World Serious Gaming
* Social and Emotional Intelligence in Serious Games
* Intelligent Tutoring Approaches for Serious Games
* Player Attention and Behaviour Modelling
* Player-Adaptation and Motivation
* Intelligent Solutions for Security & Privacy Preservation
* Novel Intelligent Serious Games
* Intelligent Serious Games for Empowerment and Inclusion
* Intelligent Serious Games for Health and Well-being
* User Studies & Tests of Serious Games

Authors should follow normal TCIAIG guidelines for their submissions, but 
identify their papers for this special issue during the submission process. 
Submissions should be 8 to 12 pages long. Short papers of 4 to 6 pages are also 
invited. Extended versions of previously published conference/workshop papers 
must be accompanied by a covering letter that explains the novel and 
significant contribution of the extended work. See 
http://www.ieee-cis.org/pubs/tciaig/ for author information.

Deadline for submissions: 15 October 2016

Notification of Acceptance: 15 February 2017
Final copy due: 15 May 2017
Expected Publication: June 2017


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