Dear Albert ARIBAUD, Am 24.01.2011 um 08:24 schrieb Albert ARIBAUD:
> Le 24/01/2011 02:42, J. William Campbell a écrit : > >> Hi All, >> In order to avoid doing 64 bit math, we can define a "jiffie" >> or a "bogo_ms" that is the 64 bit timebase shifted right such that the >> lsb of the bottom 32 bits has a resolution of between 0.5 ms and 1 ms. >> It is then possible to convert the difference between two jiffie/bogo_ms >> values to a number of ms using a 32 bit multiply and a right shift of 16 >> bits, with essentially negligible error. get_bogo_ms() would return a >> 32 bit number in bogo_ms, thus the timing loop would be written. >> >> u32 start_time = get_bogo_ms(); >> do { >> if ("data_ready") >> /* transfer a byte */ >> if (bogo_ms_to_ms(get_timer() - start_time)> TIMEOUT_IN_MS) >> /* fail and exit loop */ >> } while (--"bytestodo"> 0); >> >> u32 get_bogo_ms() >> { >> u64 tick; >> read(tick); >> >> return (tick>> gd->timer_shift); >> } >> u32 bogo_ms_to_ms(u32 x) >> { >> /* this code assumes the resulting ms will be between 0 and 65535, >> or 65 seconds */ >> return ((x * gd->cvt_bogo_ms_to_ms)>> 16); /* cvt_bogo_ms_to_ms >> is a 16 bit binary fraction */ >> } >> >> All the above code assumes timeouts are 65 seconds or less, which I >> think is probably fair. Conversion of ms values up to 65 seconds to >> bogo_ms is also easy, and a 32 bit multiplied result is all that is >> required. >> What is not so easy is converting a 32 bit timer value to ms. It can be >> done if the CPU can do a 32 by 32 multiply to produce a 64 bit result, >> use the msb, and possibly correct the result by an add if bit 32,of the >> timer is set. You need a 33 bit counter in bogo_ms to get a monotonic, >> accurate 32 bit counter in ms. The powerpc can use a mulhw operation to >> do this, and any CPU that will produce a 64 bit product can do this. >> However, many CPUs do not produce 64 bit products easily. Using division >> to do these operations are even less appealing, as many CPUs do not >> provide hardware division at all. Since it is not necessary to do this >> conversion to easily use timeouts with 1 ms resolution and accuracy, I >> think the idea of not using a timer in ms but rather bogo_ms/jiffies is >> possibly better? >> >> Best Regards, >> Bill Campbell > > That is assuming a 64-bit timebase, isn't it? for CPUs / SoCs that don't > have such a timebase but only a 32-bit timer, the bogo_ms/jiffy would > not go through the full 32-bit range, which would cause issues with the > timing loops on rollover -- and while a timeout of more than 65 sec may > not be too likely, a timeout starting near the wraparound value of > bogo_ms still could happen. I agree with the possibility of wrap around near the end of u32 'bogo_ms' counter. Therefore we do need to define some constraints for such a '64 bit free running tick counter'. It could be implemented to overflow in some seconds as the u32 bogo_ms would do. > Besides, the 'tick' unit of time makes physical sense but the bogo_ms > would not, while still not being a common timing value -- reminds me of > my ms_to_ticks conversion macro that Wolfgang did not like. I also dislike to have another virtual physical dimension defined here. > In a more general perspective, I'd like to see where where exactly we > need 64-bit multiply/divide operations in Wolfgang's proposal before we > try to get rid of it. In my understanding: > > - get_timer() works in pure ticks, not ms, and thus does not need > multiply/divide; it may at most need to implement a carry over from 32 > bit to 64 bits *if* the HW counter is 32 bits *and if* we want a 64-bit > virtual counter. > > - get_time() works in ms, and thus needs scale conversion, so possibly a > multiply/divide but possibly some other method, to convert a tick value > to an ms value. > > That's where I come back to one point of my proposal: if we can get a > general framework for get_timer() to return a 64-bit free-running tick > value, then we might not need a ms-based get_time() at all, because we > could use get_timer() as well for ms timings, provided we can convert > our timeout from ms to ticks, i.e. > > /* let's wait 200 milliseconds */ > /* Timing loop uses ticks: convert 200 ms to 'timeout' ticks */ > timeout = ms_to_ticks(200); > u32 start = get_timer(); /* start time, in ticks */ > do { > ... > } while ( (get_timer() -start) < timeout); You may think about the following change to this proposal: /* lets wait 200 ms */ /* get the end point of our timeout in ticks */ u64 timeout_end = get_timer() + ms_to_ticks(200); do { ... } while ( get_timer() < timeout_end); If I got Reinhard's proposal correct this is exactly what he meant. He call it 'timer_init(timeout_val)' and 'is_timeout()' but I feel this is exactly what he described. First we calculate the timeout in ticks, then just compare the 'now()' value with the end point of the timeout loop. I claim this approach is a bit better than yours on systems that can not do 64 bit instructions natively. > This way, a timing loop would not involve anything more complex than a > 64-bit subtraction and comparison; the only division/multiplication > involved would be in the timeout computation, out of the loop. You forgot to mention the 'ms_to_ticks()' could be pre-calculated by preprocessor in most cases. This may be a huge performance gain in most cases. regards Andreas Bießmann _______________________________________________ U-Boot mailing list U-Boot@lists.denx.de http://lists.denx.de/mailman/listinfo/u-boot