On Fri, Jun 30, 2017 at 9:32 AM, Benjamin Kaduk <bka...@akamai.com> wrote:

> On 06/29/2017 03:53 PM, Eric Rescorla wrote:
>
> I have updated the PR to match people's comments. I would like to merge
> this soon, so please get any final comments in.
>
>
> I made a couple comments on the PR that are more appropriate for the list,
> so I'll repeat them here and hopefully get replies from the broader
> audience.
>
>
> First off, I think we should MUST-level require servers to implement a
> hard limit on the number of replays accepted.  However, it doesn't quite
> seem realistic to require "MUST use either [single-use tickets] or
> [ClientHello recording]".  My preference would be "MUST use either
> [single-use tickets], [ClientHello recording], or equivalently strong
> protection", but I don't know what level of support we have for such a
> strong requirement.  As an alternative, I will also put out "MUST limit
> replays to at most the number of endpoints capable of accepting connections
> for a given identity, and SHOULD provide even stronger replay protections,
> such as [single-use tickets] or [ClientHello recording]."  I think we have
> general agreement that strong anti-replay as described in the document is
> feasible for a single-server deployment, and this last formulation is
> achievable in multi-server environments by just giving each server its own
> local per-server protection.  (My main reason for wanting a MUST-level hard
> cap is that I worry that millions/billions of replays will have really
> nasty consequences in terms of DoS and side channel issues.)
>
> But, this has been quite a long thread spread out over multiple
> forums/email subjects, so I've also probably forgotten some of the
> arguments presented against having MUST-level strong anti-replay
> requirements; I'd greatly appreciate if someone could repeat them here for
> everyone's consideration.
>
>
> The pull request also has some text:
>
> +If the expected arrival time is in the window, then the server
> +checks to see if it has recorded a matching ClientHello. It
> +either aborts the handshake with an "illegal_parameter" alert
> +or accepts the PSK but reject 0-RTT. If no matching ClientHello
> +is found, then it accepts 0-RTT and then stores the ClientHello for
> +as long as the expected_arrival_time is inside the window.
> +Servers MAY also implement data stores with false positives, such as
> +Bloom filters, in which case they MUST respond to apparent replay by
> +rejecting 0-RTT but MUST NOT abort the handshake.
>
> I am not sure why we are giving servers a choice between aborting and
> accepting the PSK but rejecting 0-RTT (if a matching ClientHello is found),
> especially not without giving guidance as to why they might choose one or
> the other.  My natural inclination would be to have the expected behavior
> be to abort and only fall back to the other behavior if using a scheme with
> false positives, but Ekr thinks Erik Nygren was in support of just
> continuing on with 1-RTT.  It looks like this was
> https://github.com/tlswg/tls13-spec/pull/1005#discussion_r114924733 ,
> where I ... took the opposite position from what I just said my "natural
> inclination" was, amusingly enough.  But still, why does this need to be a
> choice?  Rejecting 0-RTT and continuing on to 1-RTT seems like it would be
> reasonable in all the cases mentioned so far.
>

Well, my reason for not wanting to do that is that it's a clear replay and
so should
be a hard failure. So, I'd be happy to mandate abort the handshake, but if
we can't
agree on that, I'd rather have a choice.

-Ekr
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