lol that is amazing.

this is my face after looking at the logo ->    :O

im just trying to get inside the mind of the designer...

1. we have a logo for tapestry that is spherical, _almost_ face like you
could say
2. we have a project called tapestry prop
* something happened here*
3. ill put a hat with a propeller on top of the logo

its basically what happens between steps 2 and 3 that i am most interested
in. anyone know what happened there?

On 3/28/06, James Carman <[EMAIL PROTECTED]> wrote:
>
> Notice the hat has a little propeller or "prop"?
>
> > this may be _slightly_ off topic, but can i just ask what exactly does
> > putting a hat on the tapestry logo represent? a swirly hat? the penknife
> > with the logo, fair enough... represents tools etc..  but a hat on the
> > logo?
> > WHY IS THERE A HAT ON IT?!?! im finding it hard to work while i dont
> know
> > the answer to this...
> >
> >
> >
> > On 3/26/06, Adam Zimowski <[EMAIL PROTECTED]> wrote:
> >>
> >> Just tried Tapestry-Prop and works painlessly with my Tap4 app. Whatta
> >> way to go. And since I already took aggresive approach to keep OGNL
> >> simple, this certainly will eliminate a good half of my OGNL calls.
> >>
> >> Adam
> >>
> >> On 3/26/06, Adam Zimowski <[EMAIL PROTECTED]> wrote:
> >> > How nice. Learning something new everyday. This looks like an obvious
> >> > must-have for any serious Tapestry app.
> >> >
> >> > Thanks Ryan!
> >> >
> >> > On 3/26/06, Ryan Holmes <[EMAIL PROTECTED]> wrote:
> >> > > Don't forget about the Tapestry-Prop library at
> >> > > http://howardlewisship.com/tapestry-javaforge/tapestry-prop/
> >> > > Combined with the "dot-pruning" technique this will let you
> >> eliminate
> >> a
> >> > > lot of OGNL.
> >> > >
> >> > > -Ryan
> >> > >
> >> > > Vincent wrote:
> >> > > > Hi ,
> >> > > >
> >> > > > That may explain a lot why the performance of the my application
> >> slow
> >> > > > down a lot recently.
> >> > > > But anyway , is there any plan to improve the performance of OGNL
> >> ,
> >> > > > since Tapestry 4.0 already released?
> >> > > >
> >> > > > On 3/26/06, Adam Zimowski <[EMAIL PROTECTED]> wrote:
> >> > > >
> >> > > >> Hi Andreas,
> >> > > >>
> >> > > >> FYI, OGNL is one of the biggest bottlencecks in Tapestry. I'm
> >> learning
> >> > > >> about it from performance testing my own app, but I could not
> say
> >> it
> >> > > >> better than what Patrick explained a while back on this list.
> His
> >> post
> >> > > >> was regarding Tap 3.0.3, but from my Tap4 tests, the OGNL
> >> performance
> >> > > >> is still very much a case for performance tweaks. In short, try
> >> to
> >> > > >> limit your OGNL usage to what's absolutely necessary, and do the
> >> rest
> >> > > >> in plain Java. My app is growing large very quickly, but I'm
> able
> >> to
> >> > > >> keep OGNL down to simple one-dot expressions.
> >> > > >>
> >> > > >> Perhaps you've seen Patrick's post (it's really well explained),
> >> but
> >> > > >> I'm including it here:
> >> > > >>
> >>
> -------------------------------------------------------------------------
> >> > > >>
> >> > > >> From: Patrick Casey <[EMAIL PROTECTED]>     Mailed-By:
> >> jakarta.apache.org
> >> > > >> Reply-To: Tapestry users <tapestry-user@jakarta.apache.org>
> >> > > >> To: Tapestry users <tapestry-user@jakarta.apache.org>
> >> > > >> Date: Feb 15, 2006 11:38 AM
> >> > > >> Subject: RE: Optimization Questions
> >> > > >>
> >> > > >> The last time I did a serious performance attach on a Tapestry
> >> 3.0.3
> >> > > >> app, by far the biggest performance bottleneck was the demon
> >> OGNL.
> >> Howard
> >> > > >> and I went round and round on that one, but the upshot is that
> >> Howard's
> >> > > >> using OGNL right, and OGNL is actually a decent reflection
> >> package
> >> (and
> >> > > >> hence faster than, say, Apache PropUtils), but it's still not
> >> native code.
> >> > > >>
> >> > > >>        Given that some page renders can require literally
> >> thousands
> >> of OGNL
> >> > > >> calls (I was up at like 1800 distinct evaluations for one page),
> >> its often
> >> > > >> the bottleneck.
> >> > > >>
> >> > > >>        I've pasted my OGNL performance hints below. None of it's
> >> rocket
> >> > > >> science, but aggressively following these techniques knocked
> >> about
> >> 50% off
> >> > > >> the page render time on my forms, so there's some serious
> >> performance to be
> >> > > >> gained.
> >> > > >>
> >> > > >>        --- Pat
> >> > > >>
> >> > > >>    Rules to Make OGNL Run Faster:
> >> > > >>
> >> > > >>
> >> > > >> **Dot Pruning:
> >> > > >>
> >> > > >> Reduce the number of "dots" in your calls. For example, lets say
> >> you had a
> >> > > >> call that read: "ognl:foo.bar.dog". That's a three-hopper as far
> >> as
> >> OGNL is
> >> > > >> concerned, requiring three times the work of a one hopper like
> >> "ognl:dog".
> >> > > >> You can make the thing run 3X as fast if your go into your page
> >> class and
> >> > > >> create a getter and setter for "dog" e.g.
> >> > > >>
> >> > > >>
> >> > > >>
> >> > > >> Public String getDog() {
> >> > > >>
> >> > > >>            Foo foo = getFoo();
> >> > > >>
> >> > > >>            If (foo == null)
> >> > > >>
> >> > > >>                        Return null;
> >> > > >>
> >> > > >>            Bar bar = getBar();
> >> > > >>
> >> > > >>            If (bar == null)
> >> > > >>
> >> > > >>                        Return null;
> >> > > >>
> >> > > >>            Return bar.getDog();
> >> > > >>
> >> > > >> }
> >> > > >>
> >> > > >>
> >> > > >>
> >> > > >> Public void setDog(String value) {
> >> > > >>
> >> > > >>            Foo foo = getFoo();
> >> > > >>
> >> > > >>            If (foo == null)
> >> > > >>
> >> > > >>                        Return;
> >> > > >>
> >> > > >>            Bar bar = getBar();
> >> > > >>
> >> > > >>            If (bar == null)
> >> > > >>
> >> > > >>                        Return;
> >> > > >>
> >> > > >>            Bar.setDog(value);
> >> > > >>
> >> > > >> }
> >> > > >>
> >> > > >>
> >> > > >>
> >> > > >>            What we've done is created two java stub classes that
> >> do
> >> 2/3 of
> >> > > >> the work for OGNL so it only has to make one "hop" to get at the
> >> methods it
> >> > > >> needs. Net result is it'll run 3X as fast.
> >> > > >>
> >> > > >>
> >> > > >> **Be Static:
> >> > > >>
> >> > > >>
> >> > > >>            OGNL isn't smart enough to realize that a reference
> to
> >> a
> >> public
> >> > > >> static final object is, in fact, static. It resolves the whole
> >> thing via
> >> > > >> inspection each time. So if you want to make an expression that
> >> reads, for
> >> > > >> example:
> >> > > >>
> >> > > >>
> >> > > >>
> >> > > >> <span jwcid="@Insert" value="ognl:@[EMAIL PROTECTED]"
> >> />
> >> > > >>
> >> > > >>
> >> > > >>            It's faster to do:
> >> > > >>
> >> > > >>
> >> > > >>            <span jwcid="@Insert" value="Monday" />
> >> > > >>
> >> > > >>
> >> > > >>            You're kind of Sol if you change "Monday" to "Mon"
> >> mind
> >> you, so
> >> > > >> I wouldn't switch over to literals like this until rollout time,
> >> but it does
> >> > > >> make a difference.
> >> > > >>
> >> > > >>
> >> > > >> **Avoid Putting Components Inside Foreach:
> >> > > >>
> >> > > >> There's a lot of OGNL grinding going on behind the scenes to
> >> support a
> >> > > >> foreach, and even more ognl grinding going on to call a
> >> component.
> >> So if you
> >> > > >> put the one inside the other, well, CPU cycles burn. So in many
> >> cases:
> >> > > >>
> >> > > >>
> >> > > >>
> >> > > >> <span jwcid="@Foreach" source="ognl:listOfDogs"
> >> values="ognl:currentDog">
> >> > > >>        <span jwcid="@DogDisplay" dog="ognl:currentDog"/>
> >> > > >>  <span>
> >> > > >>
> >> > > >>
> >> > > >> Is *dramatically* slower than moving the foreach down into the
> >> DogDisplay
> >> > > >> component e.g.
> >> > > >>
> >> > > >> <span jwcid="@ListOfDogsDisplay" listOfDogs="ognl:listOfDogs" />
> >> > > >>
> >> > > >>
> >> > > >> And then combing the foreach and the dogdisplay logic inside of
> >> one
> >> > > >> component. Otherwise every time the sub component gets called
> >> there's at
> >> > > >> least one ognl set/get pair being executed to push data into the
> >> component
> >> > > >> and pluck it out again. Basically pretend you're working in a
> >> system which
> >> > > >> has *really* inefficient method call overhead and view
> components
> >> as
> >> > > >> methods. Then optimize to reduce method calls.
> >> > > >>
> >> > > >> **Notes:
> >> > > >>
> >> > > >> If you do your own profiling, one warning I do want to give is
> >> that
> >> on
> >> > > >> JProfiler at least, it can "hide" the true culprit in the bowels
> >> of
> >> the call
> >> > > >> stack. So if you have an ognl expression that reads
> >> > > >> "ognl:foo.bar.thisMethodTakesForever", it'll show up as a lot of
> >> CPU time
> >> > > >> belonging to ognlGet until you dive into the call stack and get
> >> to
> >> > > >> whatever's at the pointy end of the get. Most of the time the
> >> actual get is
> >> > > >> trivial so all the time really is going into OGNL, but sometimes
> >> if
> >> you have
> >> > > >> expensive gets (or sets) it can make OGNL look worse than it is.
> >> > > >>
> >> > > >>
> >> ---------------------------------------------------------------------
> >> > > >> To unsubscribe, e-mail:
> >> [EMAIL PROTECTED]
> >> > > >> For additional commands, e-mail:
> >> [EMAIL PROTECTED]
> >> > > >>
> >> > > >>
> >> > > >>
> >> > >
> >> > >
> ---------------------------------------------------------------------
> >> > > To unsubscribe, e-mail:
> [EMAIL PROTECTED]
> >> > > For additional commands, e-mail:
> >> [EMAIL PROTECTED]
> >> > >
> >> > >
> >> >
> >>
> >> ---------------------------------------------------------------------
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> >>
> >>
> >
>
>
> James Carman, President
> Carman Consulting, Inc.
>
>
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