How nice. Learning something new everyday. This looks like an obvious must-have for any serious Tapestry app.
Thanks Ryan! On 3/26/06, Ryan Holmes <[EMAIL PROTECTED]> wrote: > Don't forget about the Tapestry-Prop library at > http://howardlewisship.com/tapestry-javaforge/tapestry-prop/ > Combined with the "dot-pruning" technique this will let you eliminate a > lot of OGNL. > > -Ryan > > Vincent wrote: > > Hi , > > > > That may explain a lot why the performance of the my application slow > > down a lot recently. > > But anyway , is there any plan to improve the performance of OGNL , > > since Tapestry 4.0 already released? > > > > On 3/26/06, Adam Zimowski <[EMAIL PROTECTED]> wrote: > > > >> Hi Andreas, > >> > >> FYI, OGNL is one of the biggest bottlencecks in Tapestry. I'm learning > >> about it from performance testing my own app, but I could not say it > >> better than what Patrick explained a while back on this list. His post > >> was regarding Tap 3.0.3, but from my Tap4 tests, the OGNL performance > >> is still very much a case for performance tweaks. In short, try to > >> limit your OGNL usage to what's absolutely necessary, and do the rest > >> in plain Java. My app is growing large very quickly, but I'm able to > >> keep OGNL down to simple one-dot expressions. > >> > >> Perhaps you've seen Patrick's post (it's really well explained), but > >> I'm including it here: > >> ------------------------------------------------------------------------- > >> > >> From: Patrick Casey <[EMAIL PROTECTED]> Mailed-By: jakarta.apache.org > >> Reply-To: Tapestry users <tapestry-user@jakarta.apache.org> > >> To: Tapestry users <tapestry-user@jakarta.apache.org> > >> Date: Feb 15, 2006 11:38 AM > >> Subject: RE: Optimization Questions > >> > >> The last time I did a serious performance attach on a Tapestry 3.0.3 > >> app, by far the biggest performance bottleneck was the demon OGNL. Howard > >> and I went round and round on that one, but the upshot is that Howard's > >> using OGNL right, and OGNL is actually a decent reflection package (and > >> hence faster than, say, Apache PropUtils), but it's still not native code. > >> > >> Given that some page renders can require literally thousands of OGNL > >> calls (I was up at like 1800 distinct evaluations for one page), its often > >> the bottleneck. > >> > >> I've pasted my OGNL performance hints below. None of it's rocket > >> science, but aggressively following these techniques knocked about 50% off > >> the page render time on my forms, so there's some serious performance to be > >> gained. > >> > >> --- Pat > >> > >> Rules to Make OGNL Run Faster: > >> > >> > >> **Dot Pruning: > >> > >> Reduce the number of "dots" in your calls. For example, lets say you had a > >> call that read: "ognl:foo.bar.dog". That's a three-hopper as far as OGNL is > >> concerned, requiring three times the work of a one hopper like "ognl:dog". > >> You can make the thing run 3X as fast if your go into your page class and > >> create a getter and setter for "dog" e.g. > >> > >> > >> > >> Public String getDog() { > >> > >> Foo foo = getFoo(); > >> > >> If (foo == null) > >> > >> Return null; > >> > >> Bar bar = getBar(); > >> > >> If (bar == null) > >> > >> Return null; > >> > >> Return bar.getDog(); > >> > >> } > >> > >> > >> > >> Public void setDog(String value) { > >> > >> Foo foo = getFoo(); > >> > >> If (foo == null) > >> > >> Return; > >> > >> Bar bar = getBar(); > >> > >> If (bar == null) > >> > >> Return; > >> > >> Bar.setDog(value); > >> > >> } > >> > >> > >> > >> What we've done is created two java stub classes that do 2/3 of > >> the work for OGNL so it only has to make one "hop" to get at the methods it > >> needs. Net result is it'll run 3X as fast. > >> > >> > >> **Be Static: > >> > >> > >> OGNL isn't smart enough to realize that a reference to a public > >> static final object is, in fact, static. It resolves the whole thing via > >> inspection each time. So if you want to make an expression that reads, for > >> example: > >> > >> > >> > >> <span jwcid="@Insert" value="ognl:@[EMAIL PROTECTED]" /> > >> > >> > >> It's faster to do: > >> > >> > >> <span jwcid="@Insert" value="Monday" /> > >> > >> > >> You're kind of Sol if you change "Monday" to "Mon" mind you, so > >> I wouldn't switch over to literals like this until rollout time, but it > >> does > >> make a difference. > >> > >> > >> **Avoid Putting Components Inside Foreach: > >> > >> There's a lot of OGNL grinding going on behind the scenes to support a > >> foreach, and even more ognl grinding going on to call a component. So if > >> you > >> put the one inside the other, well, CPU cycles burn. So in many cases: > >> > >> > >> > >> <span jwcid="@Foreach" source="ognl:listOfDogs" values="ognl:currentDog"> > >> <span jwcid="@DogDisplay" dog="ognl:currentDog"/> > >> <span> > >> > >> > >> Is *dramatically* slower than moving the foreach down into the DogDisplay > >> component e.g. > >> > >> <span jwcid="@ListOfDogsDisplay" listOfDogs="ognl:listOfDogs" /> > >> > >> > >> And then combing the foreach and the dogdisplay logic inside of one > >> component. Otherwise every time the sub component gets called there's at > >> least one ognl set/get pair being executed to push data into the component > >> and pluck it out again. Basically pretend you're working in a system which > >> has *really* inefficient method call overhead and view components as > >> methods. Then optimize to reduce method calls. > >> > >> **Notes: > >> > >> If you do your own profiling, one warning I do want to give is that on > >> JProfiler at least, it can "hide" the true culprit in the bowels of the > >> call > >> stack. So if you have an ognl expression that reads > >> "ognl:foo.bar.thisMethodTakesForever", it'll show up as a lot of CPU time > >> belonging to ognlGet until you dive into the call stack and get to > >> whatever's at the pointy end of the get. Most of the time the actual get is > >> trivial so all the time really is going into OGNL, but sometimes if you > >> have > >> expensive gets (or sets) it can make OGNL look worse than it is. > >> > >> --------------------------------------------------------------------- > >> To unsubscribe, e-mail: [EMAIL PROTECTED] > >> For additional commands, e-mail: [EMAIL PROTECTED] > >> > >> > >> > > --------------------------------------------------------------------- > To unsubscribe, e-mail: [EMAIL PROTECTED] > For additional commands, e-mail: [EMAIL PROTECTED] > > --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]