Hi Adam,

On 25. Mär 2006 - 11:37:40, Adam Zimowski wrote:
| FYI, OGNL is one of the biggest bottlencecks in Tapestry. I'm learning
| about it from performance testing my own app, but I could not say it
| better than what Patrick explained a while back on this list. His post
| was regarding Tap 3.0.3, but from my Tap4 tests, the OGNL performance
| is still very much a case for performance tweaks. In short, try to
| limit your OGNL usage to what's absolutely necessary, and do the rest
| in plain Java. My app is growing large very quickly, but I'm able to
| keep OGNL down to simple one-dot expressions.

| Perhaps you've seen Patrick's post (it's really well explained), but
| I'm including it here:
| [...]

thanks _a lot_ for this information! Although I'm following the list
for nearly two months now it seems I have ignored Patrick's post
(at least I can't remember having read it).

I really appreciate using OGNL expressions but as at many places
in computer science: Comfort is expensive and I will check my
app for those bottlenecks, now ;-)

Sincerly,
  Andreas

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