Hi Adam, On 25. Mär 2006 - 11:37:40, Adam Zimowski wrote: | FYI, OGNL is one of the biggest bottlencecks in Tapestry. I'm learning | about it from performance testing my own app, but I could not say it | better than what Patrick explained a while back on this list. His post | was regarding Tap 3.0.3, but from my Tap4 tests, the OGNL performance | is still very much a case for performance tweaks. In short, try to | limit your OGNL usage to what's absolutely necessary, and do the rest | in plain Java. My app is growing large very quickly, but I'm able to | keep OGNL down to simple one-dot expressions.
| Perhaps you've seen Patrick's post (it's really well explained), but | I'm including it here: | [...] thanks _a lot_ for this information! Although I'm following the list for nearly two months now it seems I have ignored Patrick's post (at least I can't remember having read it). I really appreciate using OGNL expressions but as at many places in computer science: Comfort is expensive and I will check my app for those bottlenecks, now ;-) Sincerly, Andreas --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]