I am disappointed to see landuse=forest removed from the very quintessence of what our wiki defines as "forest:" our USDA's National Forests. True, our wiki page (forest) defines four distinct tagging approaches which use this tag, all of which can be assumed to be correct, even as they might conflict with each other.

However, the wiki definition of "forest" is unambiguous: "areas of land managed for forestry." This is PRECISELY, EXACTLY what a National Forest is. Just because any particular chunk of it is not ACTIVELY having trees felled doesn't mean it isn't a forest. It COULD have trees felled (because it is an area of land managed for forestry), so it IS a forest.

Whenever I recreate at a National Forest, I (or anybody as a humble US Citizen or National) can pluck wood from the ground and use it to build a (safe) campfire, for example. (Provided other, seasonal, regulations don't prohibit this fire-building because of safety concerns). This is land being used as a forest, and I will tag it as such. The whole area, actually, because that is correct.

I wish Martijn had not removed these tags in Utah, and I don't want to see this tag removed from National Forests I and others have so tagged in California. Sure, including the newer tags of boundary=protected_area and protect_class=6 is a good idea, because those tags are also correct. So is the tag landuse=forest. It does not appear that a consensus is reached about this, as Martijn (and what appear to be folks in the UK and Germany, largely) seem to agree to remove landuse=forest, but at least Charlotte and I believe it should remain.

And, Charlotte's point about subunits not being combined is also correct: if name=* tags of the subunits are different, don't combine them into a single multipolygon (please).

The new forest rendering appears to occur at a "higher" (later) CSS layer than other layers such as meadow (and as Martijn noticed, natural=water creating a lake inside of a forest). This causes some double-rendering to occur now where it didn't before. The "punch through" that happened with meadow (and lake) caused a visually pleasing rendering to occur that no longer does. In my opinion, this should also be addressed (fixed) with the new rendering of forest: code it so it allows other polygons superimposed on the forest (such as meadow and bodies of water) to "punch through" and not draw the little trees icons there. It worked before, it can work this way again.

SteveA
California

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