Also -1 for the proposal.

Rationale in the Wiki says this would save us database space, we would have
2 ways and 1 node less per bridge. Also, that maintaining one node is
easier than maintaining 3 ways. Lastly, problem of pretending you have
drawn a little bridge precise, when you didn't.

All of these are valid points, but I think they don't overweight the
problems this would give us. We would break one of the most basic rules we
have, and we don't have much rules. We don't know what that could hurt. One
example are renderers who should learn how to render bridges with one
point. Second are mappers who like clear rules. And if we don't have those
core rules, future may bring us problems.

Maybe the biggest problem with this proposal is the feeling I got as soon
as I understood you wanted to map bridges as nodes. It felt wrong, and I
think a lot of mappers will feel the same way.

Janko
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