Hi list,
[Apologies for cross posting] Fully funded PhD opportunity at Edinburgh Napier University, researching Equally Safe Sound Design Full details https://blogs.napier.ac.uk/scebe-research/wp-content/uploads/sites/132/2023/10/Oct23-Ai-Fu-PhD-Selfridge-on-Equally-Safe-Sound-Design.pdf Deadline – 3rd December 2023 Projects are anticipated to start on 1st October 2024. Apply via https://www.jobs.ac.uk/job/DDV112/fully-funded-phd-studentships-in-applied-informatics Informal contact to Dr Rod Selfridge – r.selfri...@napier.ac.uk ******* Project description: This aim of this research is to identifying emotions women might perceive when harassed or intimidated in public spaces and how these emotions might be represented sonically. Findings of this research will then be incorporated within sound designed outputs in order to maximise empathy. Outputs will engage the public, bringing to their attention the prevalence of these incidents and the emotional effect it has on its victims. High impact outputs could include serious games [1, 2, 3], sound maps [4, 5], AR applications [6] and VR experiences [7]. Harassment of women and girls in public spaces is an all too common and underreported issue, affecting a significant portion of the female population. A UKgovernment, all-party parliamentary group survey found that 71% of women have experienced sexual harassment, increasing to 86% of 18–24-year-olds [8]. In contrast, the 2022 BBC / YouGov survey shows that only 5% of women reported these incidents which occurred when walking alone [9]. Equally Safe is the Scottish Government’s strategy for tackling violence against women and girls [10]. One of the main emphases is on the importance of proactive engagement to support behaviour change of those who may carry out violence against women and girls. One of the key drivers of behaviour change is empathy among those receiving the information for the victims, [11]. Empathy is defined in [12] as an emotional response to a person’s understanding and perception of a stimulus emotion. In media and interaction design [13], the sound design of any output is one of the main drivers evoking empathy to the emotional context of the content or interaction [14, 15, 16, 17]. This research intends to investigate emotion and the corresponding sounds associated with harassment and intimidation of women and girls in public space. By understanding these it should be possible to employ novel sounds and sound design techniques to evoke empathy in others in relation to these incidents. It is envisaged that outputs derived from this research will support and scaffold behaviour change in those who might commit harassment and intimidation of women and girls in public spaces. References: [1] Verschueren,S.,Buffel,C.,&VanderStichele,G.(2019).Developingtheory- driven, evidence-based serious games for health: framework based on research community insights. JMIR serious games, 7(2), e11565. [2] Salter,A.(2016,May).Playingatempathy:Representingandexperiencing emotional growth through Twine games. In 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH) (pp. 1- 8). IEEE. [3] Calvo-Morata,A.,Alonso-Fernández,C.,Freire,M.,Martínez-Ortiz,I.,& Fernández-Manjón, B. (2020). Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review. Computers & Education, 157, 103958. [4] Grandison,T.,Flint,T.,&Jamieson,K.(2022).Digi-Mapping:Creative Placemaking with Psychogeography [5] Thulin,S.(2018).Soundmapsmatter:expandingcartophony.Social& Cultural Geography, 19(2), 192-210. [6] Rovithis,E.,Floros,A.,Moustakas,N.,Vogklis,K.,&Kotsira,L.(2019). Bridging Audio and Augmented Reality towards a New Generation of Serious Audio-Only Games. Electronic Journal of e-Learning, 17(2), 144-156. [7] Cook,J.,Kirkman,A.,McAlpine,K.B.,&Selfridge,R.(2023).Hearing historic Scotland: Reflections on recording in virtually reconstructed acoustics. Journal of the Alamire Foundation, 15(1), 109-126. [8] UKGovernment,All-PartyParliamentaryGroup,2001.Prevalenceand Reporting of Sexual Harassment in UK Public Spaces. APPG for UN Women. [9] BBC/YouGov2022.Woman’sSafety.YouGov. [10] Scottish Government. https://www.gov.scot/policies/violence-against-women- and-girls/equally-safe-strategy/. Last accessed 09 October 2023. [11]Oe, H., & Yamaoka, Y. (2022). Discussion of citizen behavioural change using the nudge effect: A perspective based on social policy interventions. International Journal of Sociology and Social Policy, 42(11-12), 1013-1027. [12]Cuff, B. M., Brown, S. J., Taylor, L., & Howat, D. J. (2016). Empathy: A review of the concept. Emotion review, 8(2), 144-153. [13] Pauletto, S., Selfridge, R., Holzapfel, A., & Frisk, H. (2021). From Foley professional practice to Sonic Interaction Design: initial research conducted within the Radio Sound Studio Project. In Nordic Sound and Music Computing Conference. [14] Hillman, N., & Pauletto, S. (2014). The Craftsman: The use of sound design to elicit emotions. The Soundtrack, 7(1), 5-23 [15]Görne, T. (2019). The Emotional Impact of Sound: A Short Theory of Film Sound Design. EPiC Series in Technology, 1, 17-30 [16] Västfjäll, D. (2003). The subjective sense of presence, emotion recognition, and experienced emotions in auditory virtual environments. CyberPsychology & Behavior, 6(2), 181-188. [17]Jee, E. S., Jeong, Y. J., Kim, C. H., & Kobayashi, H. (2010). Sound design for emotion and intention expression of socially interactive robots. Intelligent Service Robotics, 3, 199-206. The Applied Informatics group at Edinburgh Napier University is also looking for students to work on one of the following projects: * A new model for information literacies of community representatives * Trust, risk and digital identity for digitally-unsure citizens * Designing Meaningful Mixed Reality Experiences * Understanding Barriers and Facilitators to technology adoption among older adults: a mixed-methods approach * Playing in the Past: Investigating User Experience Design in Historical Games * Investigating digital approaches to creating meaningful experiences of place * Designing Interactive Digital Storytelling Experiences * Interpreting and interacting with archives and collections from the perspective of the creative practitioner. * Multimodal Applications for Cognitive Differences * The role of digital technologies in shifts towards sustainable behaviours – empowering end user engagement through user-centred design * The use digital tools and online information for the self-management of health * DDSP in Procedural Audio Sound Effects * Behaviour change for Cybersecurity * Intelligent proxies to support health and social care for older adults * Playful engagement with Politics in the time of misinformation. The full description of the projects is available here<https://blogs.napier.ac.uk/scebe-research/applied-informatics/>. We welcome also innovative proposals outside the listed topics but aligned with the research interests of the Subject Group, which can be found at Applied Informatics<https://blogs.napier.ac.uk/scebe-research/applied-informatics/>. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20231122/1ea00b70/attachment.htm> _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.