https://xiph.org/flac/format.html

* 8 channels: front left, front right, front center, LFE, back left, back right, side left, side right

This is the agreed ITU/Wave order, by the way.

So the FC (or just C ) channel is the 3rd channel, after the two stereo channels.

(“I know” that Blu-Ray 7.1 changes the position of the BL/BR and SL/SR pairs, but this is the exception. )

Regarding binaural playback of “flat” ambisonics, I listened to this and think that this sounds rather artificially. (I will a bit more on this quite soonly anyway...)

You very probably would need brirs, in that case.

Best,

Stefan

----- Mensagem de Panos Kouvelis <pan...@gmail.com> ---------

 Data: Mon, 1 May 2023 22:18:39 +0300

 De: Panos Kouvelis <pan...@gmail.com>

 Assunto: Re: [Sursound] FLAC and max number of channels

 Para: Marc Lavallée <m...@hacklava.net>

 Cc: Surround Sound discussion group <sursound@music.vt.edu>

Thanks for the input Marc.



 I come from the gaming industry, and many practices can be adopted for

 broadcast and linear content delivery.



 From my research, I can confirm that the FLAC version worked better on your

 2015 demo, because of signal preservation.



 In my experience, regarding modern browsers like Chrome, if I configure my

 sound card from Windows to see a 7.1 system in the outputs, the browser can

 play that back without any further actions from me.



 *Pan Athen*

 SoundFellas <https://soundfellas.com/>, *MediaFlake Ltd

 <http://mediaflake.com/>*

 Digital Media Services, Content, and Tools





 On Mon, May 1, 2023 at 8:10 PM Marc Lavallée <m...@hacklava.net> wrote:

To my knowledge browsers don't support more than 8 channels, and

 configuring them for outputting more than 2 channels is probably a

 challenge for most users. One solution is to use MPEG-DASH and

 reassemble parts and decode them. But as with anything "Hi-Fi", the

 reproduction system is key, so unless people have individual HRTF and

 calibrated headphones, it may not be worth streaming Ambisonics to

 browsers with a lot of resolution. I don't know how many browsers are

 driving multichannel surround systems.



 The Internet can work without browsers, so for exotic uses cases (like

 Ambisonics) using dedicated software is a solution, in order to easily

 configure the system for more than 8 (even 2) channels, use the most

 appropriate codec (like the gaming industry is doing).



 In 2015 (before Google and Facebook) I coded a little horizontal-only

 demo (https://ambisonic.xyz/) using 3-channel files; I tried with the

 AAC, Opus and FLAC codecs, and (to me) it sounds better with FLAC, maybe

 because phases are preserved between multiple channels, while Opus

 sounded the worst (even if it is officially supporting Ambisonics). I'm

 sorry that my demo is (again) not working because of browser updates

 that are breaking web sites with unconventional features. A next fix

 could try to use WavPack.



 Marc



 Le 2023-05-01 à 11 h 28, Panos Kouvelis a écrit :

 I see,



 Then as suggested by others, and as I just read online, I think that

 WavPack might be a good alternative?



 Were you able to stream more than 8 channels using Opus on Safari? I

 think

 I read somewhere that it's not possible to stream more than 8 channels in

 Safari in general and I would like to confirm that if you have that

 information.



 Cheers!



 *Pan Athen*

 SoundFellas <https://soundfellas.com/>, *MediaFlake Ltd

 <http://mediaflake.com/>*

 Digital Media Services, Content, and Tools





 On Mon, May 1, 2023 at 10:43 AM Bo-Erik Sandholm <bosses...@gmail.com>

 wrote:



 We use webaudio api and a modified omnitone.

 We use up to third order and can play wav, aac-lc and opus on most

 platforms.



 We have thought to use multitrack mp4/m4a with 2 × 8 channels with

 libfdk

 heAAC which is the best available AAC-He codec for private persons ,

 but it

 also have a 8 channel limit.



 The fetch and audio buffer is handled as they are in the mp4 container.



 But we do not have the knowledge to write the code to use WAAPI

 transport

 functions, and feed them into the decoder.



 We use the built in os codecs for all platforms.



 IOS has the most limitations.



 Bosse

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