just to elaborate with an example - I once had to pan a sound around an
octagon of speakers "facing outward" - using a normal octaphonic panner
worked with this just as well as if the speakers had been facing inward -
because basically the software doesn't know where you've put speakers- it
just uses panning laws to pan sounds from one speaker to the next, you just
need to play around with speaker positions/directivty/panning law etc . I
even used an octaphonic panner in which the software thought the speakers
were in a nice circle - to pan a sound round a part of a maze once. You
just have to watch your panning law/speaker positions so there's not too
many holes in the panning - and make sure you're not trying to pan "across
the circle" as obviously if your speakers are not in a circle it will lead
to unpredictable results. This is a workaround - obviously some form of
special DBAP software is preferred.

On Sat, 3 Oct 2020 at 09:35, Augustine Leudar <augustineleu...@gmail.com>
wrote:

> Hi I do these kinds of things all the time - far more than ambisonics in
> fact basically you want to use Dbap or just any form of amplitude panning.
> You could try using ICST in max msp which allows you to draw a map of the
> sp[eakers, adjust directivity and then pan the sound around said map, or
> you could try Immersive DSPs  Immergo system which will allow you to do a
> similar thing with certain soundcards, I believe Spat has this capability
> too. If Learning this software is too much for your time schedule you can
> use normal surround sound panners in a way that they're not strictly meant
> to be used. For example a normal quadraphonic panner will still pan a sound
> up and down a straight line of 4 speakers instead of a square if you put
> the speakers in a straight line instead of a square etc etc
> all the best
> Gus
>
> On Fri, 2 Oct 2020 at 22:30, Søren Bendixen <soerenbendi...@gmail.com>
> wrote:
>
>> Hi Surround group
>> For my next exhibition sounddesign I need to make to set ups that is
>> causing me some concern
>> one set up is 4 speakers, another is 6 speakers (but are only feeded by 4
>> channels of sound)
>> BUT for both set ups the speakers are point away from center.
>> The speakers are arranged in a circle, They play out at an angle of
>> approx. 30 - 40 degrees, seen from a horizontal angle, so they point
>> upwards, a bit. Hope this is understandable.
>>
>> I usually work in reaper + Spat Revolution when I have to make "crazy"
>> configurations, but this one I can not get drawn in spat R and I do not
>> immediately know a program that can do such a set up. Next week I have to
>> experiment with a similar high-pitched line-up - and think that I might
>> just have to produce directly.
>> I will try quad format first and see/hear what happens...
>>
>> One of the set ups is a Mammuth standing in a river. The sounddesign
>> should "make the mammuth come alive - so I have one speaker for head, one
>> for each side and one for the back of the animal.
>> The diameter for the speaker circle is around one meter for this design,
>> The diameter for the other design is approx. 2 meters.
>>
>> In both cases there must be a coherent sound design (in one set up we add
>> speak).
>> If anyone has ideas, experiences I would love to hear about it.
>>
>> Med venlig hilsen/Best regards
>>
>> Søren Bendixen
>> Composer/Sound Designer & Guitarist
>>
>> Company: Audiotect
>>
>> Radio Audiotect: Playlist <
>> https://open.spotify.com/playlist/75xmPEKthgagQwwtvllfeJ?si=IqiVEz1lTOK9HKOXOtEcgQ
>> >
>>
>>
>>
>> Latest Music and Sounddesign
>>
>> Stringquartet no. 1 - Release d. 200920
>>
>>
>>
>>
>>
>>
>> "HEX - Museum for Witch Hunt"
>> Ribe, Denmark
>> From 30 june 2020 - Permanent exhibition
>>
>>
>>
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>
> --
> Artist website: www.augustineleudar.com
> Business website: www.magikdoor.net
> +44(0)7555784775
>
>

-- 
Artist website: www.augustineleudar.com
Business website: www.magikdoor.net
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