Hello,
I've been doing my headphones project with my own custom circuitry.
https://drive.google.com/open?id=1jXUxTZdPJi4AP_uGeMuksiLMCkq5u-yM
It's based on Teensy board and DWM1000 module which plays multiple
stereo files(4 or more), gets precise position in the space(10cm
precision) and headtracking.
B-format decoding is not implemented yet though.
I use it for site-specific audio playback or audio-mixing depending on
the distance between users and etc.
Best, Byungjun
On 19. 9. 28. 오전 2:22, Michelle Irving wrote:
Hi,
I'm working with an artist who wants to explore Ambisonic Audio
and use the Audeze Mobius headphones in an audio installation.
The soundscape will consist of recordings of various individual vocals
spatialized
throughout the "room". There is a video projection overhead. Hard
sync is
not required.
Questions:
1.Is it possible to exploit the headtracking of the Mobius headphones to
give each person and individualized experience of the audio composition.
ie. Person A is in the far left front corner and hearing a particular
voice
in close proximity while Person B is in the far back right corner barely
hearing what Person A is hearing?
2.If the Answer to 1. is YES - would you recommend using Max/Msp or
Arduino
for configuring hte individual playbacks (mappings between headphones
and
some sort of player)
3.I've looked at the Waves NX toolkit and I don't see a feature to
determine virtual room size?Am I missing something or is there other
tech
that could allow me to map the headtracker to a specific roomsize?
4.Open to better ideas how to achieve an interactive Ambisonic audio
soundscape that works with multiple headsets.
thanks!
Michelle
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