Hi, I'm working with an artist who wants to explore Ambisonic Audio and use the Audeze Mobius headphones in an audio installation. The soundscape will consist of recordings of various individual vocals spatialized throughout the "room". There is a video projection overhead. Hard sync is not required.
Questions: 1.Is it possible to exploit the headtracking of the Mobius headphones to give each person and individualized experience of the audio composition. ie. Person A is in the far left front corner and hearing a particular voice in close proximity while Person B is in the far back right corner barely hearing what Person A is hearing? 2.If the Answer to 1. is YES - would you recommend using Max/Msp or Arduino for configuring hte individual playbacks (mappings between headphones and some sort of player) 3.I've looked at the Waves NX toolkit and I don't see a feature to determine virtual room size?Am I missing something or is there other tech that could allow me to map the headtracker to a specific roomsize? 4.Open to better ideas how to achieve an interactive Ambisonic audio soundscape that works with multiple headsets. thanks! Michelle -- Michelle Irving Post-Audio Supervisor 416-500-1631 507 King St. East Toronto, Ontario www.soleilsound.com -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20190927/8046a93b/attachment.html> _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.