Citando Augustine Leudar <augustineleu...@gmail.com>:

Hi Jack,

 Aside from ILDs, ITDs, I also wondered if the pinna was able to distinguish

 very close sound sources due to the fact the wavefront would be much more

 curved almost spherical to the degree that it would be different pressure

 present at different folds of the pinna (ie  very close up  sound slike a

 mosquito) . I dont think theres been much done on that...

Hi Augustine,

I think "there has been done quite a lot on that"... 😉

(Reproduction of near-field audio sources)

Beside of spherical waves (and their consequences) we should not overlook that any high-frequency emitting (annoying) mosquito next to your left ear would be heard much softer at your right ear, the head shadow being even more relevant at close distances.

BR

Stefan

P.S.: It is important to know about the "depth" of a mosquito audio object relative to your head, both in VR and in real life...

On 23 January 2018 at 11:58, jack reynolds <jackreynolds...@gmail.com>

 wrote:

It looks like a method for binaural rendering with multiple distance HRTFs.



 Ambisonics could be one of the inputs, but it seems to be aimed more at

 object based virtual reality, where the listener is more likely to come

 very close to an audio source.



 Most HRTFs are currently measured at 1m distance, so any objects closer

 than 1m are not currently rendered correctly.



 Far field HRTFs are closer to plane waves, whereas close up audio objects

 emit more spherical waves, creating greater differences in interaural time

 difference (ITD).



 Jack



 On 23 January 2018 at 11:18, Bearcat Şándor <bearcatsan...@gmail.com>

 wrote:



 I don't know a lot about patent law, but is this an attempt to tie up our

 beloved Ambisonics?



 http://www.freepatentsonline.com/y2017/0366912.html



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