I had a look at the first half where they explained the theory but again
it seemed to be entirely focussed on head shadowing as a nearfield cue -
couldnt see anything about the curvature of the wavefront -..... very busy
so didnt watch the second half - seemed the theory was in the first
half.....

On 24 January 2018 at 14:01, John Merchant <john.merch...@mtsu.edu> wrote:

> Tom Smurdon and Peter Stirling of Oculus presented research on near-field
> HRTF for VR at last fall's OC4. The video of that talk is available here:
> https://www.youtube.com/watch?v=l7mhXRB9PA4
>
> ________________________________________
> From: Sursound <sursound-boun...@music.vt.edu> on behalf of
> st...@mail.telepac.pt <st...@mail.telepac.pt>
> Sent: Tuesday, January 23, 2018 8:12 PM
> To: Surround Sound discussion group
> Subject: Re: [Sursound] A submittal for a patent on Ambisonics?
>
> Citando Augustine Leudar <augustineleu...@gmail.com>:
>
> > Hi Jack,
> >
> >  Aside from ILDs, ITDs, I also wondered if the pinna was able to
> distinguish
> >
> >  very close sound sources due to the fact the wavefront would be much
> more
> >
> >  curved almost spherical to the degree that it would be different
> pressure
> >
> >  present at different folds of the pinna (ie  very close up  sound slike
> a
> >
> >  mosquito) . I dont think theres been much done on that...
>
> Hi Augustine,
>
> I think "there has been done quite a lot on that"... 😉
>
> (Reproduction of near-field audio sources)
>
> Beside of spherical waves (and their consequences) we should not
> overlook that any high-frequency emitting (annoying) mosquito next to
> your left ear would be heard much softer at your right ear, the head
> shadow being even more relevant at close distances.
>
> BR
>
> Stefan
>
> P.S.: It is important to know about the "depth" of a mosquito audio
> object relative to your head, both in VR and in real life...
>
> > On 23 January 2018 at 11:58, jack reynolds <jackreynolds...@gmail.com>
> >
> >  wrote:
> >
> >> It looks like a method for binaural rendering with multiple distance
> HRTFs.
> >>
> >>
> >>
> >>  Ambisonics could be one of the inputs, but it seems to be aimed more at
> >>
> >>  object based virtual reality, where the listener is more likely to come
> >>
> >>  very close to an audio source.
> >>
> >>
> >>
> >>  Most HRTFs are currently measured at 1m distance, so any objects closer
> >>
> >>  than 1m are not currently rendered correctly.
> >>
> >>
> >>
> >>  Far field HRTFs are closer to plane waves, whereas close up audio
> objects
> >>
> >>  emit more spherical waves, creating greater differences in interaural
> time
> >>
> >>  difference (ITD).
> >>
> >>
> >>
> >>  Jack
> >>
> >>
> >>
> >>  On 23 January 2018 at 11:18, Bearcat Şándor <bearcatsan...@gmail.com>
> >>
> >>  wrote:
> >>
> >>
> >>
> >>  I don't know a lot about patent law, but is this an attempt to tie up
> our
> >>
> >>  beloved Ambisonics?
> >>
> >>
> >>
> >>  http://www.freepatentsonline.com/y2017/0366912.html
> >>
> >>
> >>
> >> ....
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-- 
Dr. Augustine Leudar
Artistic Director Magik Door LTD
Company Number : NI635217
Registered 63 Ballycoan rd,
Belfast BT88LL
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