It's also worth checking out Richard Furse's libraries. There are quite a
lot of interesting manipulators, along with various renderers for many
different platforms.  We have been very happy.

http://www.blueripplesound.com/

Ben

On Wed, Jul 22, 2015 at 10:50 AM, David McGriffy <da...@mcgriffy.com> wrote:

> Henk,
>
> Sounds like a fun project.  I have run into some other folks using the
> Kolor Eyes player as well.
>
> I may have just the thing for your new player.  I have been working for a
> while on a new ambisonic library I'm calling VVSDK.  It does all the things
> you need, rotate, decode, binaural, and can include my latest A to B-Format
> conversion code.
>
> Early versions are already in use in the VR and acoustic measurement
> communities and I use the same library as the back end for my own new
> plugins.  All this and more should be generally available as soon as I can
> do the tedious bits like choosing license types, upgrading websites, etc.,
> but I am ready to talk about individual projects such as yours immediately.
>
> David McGriffy
> vvaudio.com
>
> On Wed, Jul 22, 2015 at 9:30 AM, Marc Lavallée <m...@hacklava.net> wrote:
>
> > Hello Henk.
> >
> > On Wed, 22 Jul 2015 12:38:53 +0200, "Henk | Spook.fm" wrote :
> > > My question is: Who can help us find the best libraries for
> > > ambisonics audio to use in the 360 Video player.
> >
> > I started a similar project, for the web: http://ambisonic.xyz/
> > A new version (working, but not yet published) will be "full sphere".
> >
> > > So far we have come up with the following:
> > >
> > > you can seem to play ambisonics files with these:
> > >
> >
> https://github.com/ComposersDesktop/CDP7/tree/b085aa141fa93c98ae137feae5e7c58d656ddfdd/dev/externals/mctools
> > > and
> > > http://www.mega-nerd.com/libsndfile/
> > >
> > > Are these the same?
> >
> > Short answer: no.
> >
> > > which one would be best for this project?
> >
> > I created a batch processor to convert and compress ambisonic files,
> > using a combination of command-line utilities from the mctools and
> > libsndfile, and others. To be published, eventually...
> >
> > > Are there other options for rotation? People have experience with
> > > these libraries? Which one would be best for this project?
> >
> > I use the h1b_rotate.dsp Faust processor from ADT (by Aaron Heller):
> > https://bitbucket.org/ambidecodertoolbox/adt/
> > It provides a rotation transformation for each axis (yaw, pitch, roll).
> >
> > > Where can I find the best HRTFs?
> >
> > Try the ones from the ATK "kernels".
> >
> > > Which one is a good starting point for the “average” head?
> >
> > From the ATK kernels, there's the HRIRs based on the "spherical" model
> > by Richard O. Duda (number 4 is the average, other variations
> > correspond to smaller and bigger spheres).
> >
> > Try my player on ambisonic.xyz...
> >
> > There's also the hb1_to_binaural.dsp Faust processor from ADT, also
> > based on the spherical model. The spherical model is is for "horizontal
> > only" decoding, but for interactive media it's not a serious problem.
> >
> > > If anyone has some suggestions or tips for this project it is very
> > > much appreciated.
> >
> > I hope it helps.
> >
> > > I will keep this group informed about future progress.
> >
> > Please do!
> >
> > Marc
> >
> > >
> > > thank you,
> > >
> > > Henk van Engelen
> > >
> > > Rapenburgerstraat 109
> > > 1011 VL Amsterdam
> > >
> > > T: +31615555694
> > > M: h...@spook.fm
> > >
> > > Spook.fm | Facebook
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