Henk,

Sounds like a fun project.  I have run into some other folks using the
Kolor Eyes player as well.

I may have just the thing for your new player.  I have been working for a
while on a new ambisonic library I'm calling VVSDK.  It does all the things
you need, rotate, decode, binaural, and can include my latest A to B-Format
conversion code.

Early versions are already in use in the VR and acoustic measurement
communities and I use the same library as the back end for my own new
plugins.  All this and more should be generally available as soon as I can
do the tedious bits like choosing license types, upgrading websites, etc.,
but I am ready to talk about individual projects such as yours immediately.

David McGriffy
vvaudio.com

On Wed, Jul 22, 2015 at 9:30 AM, Marc Lavallée <m...@hacklava.net> wrote:

> Hello Henk.
>
> On Wed, 22 Jul 2015 12:38:53 +0200, "Henk | Spook.fm" wrote :
> > My question is: Who can help us find the best libraries for
> > ambisonics audio to use in the 360 Video player.
>
> I started a similar project, for the web: http://ambisonic.xyz/
> A new version (working, but not yet published) will be "full sphere".
>
> > So far we have come up with the following:
> >
> > you can seem to play ambisonics files with these:
> >
> https://github.com/ComposersDesktop/CDP7/tree/b085aa141fa93c98ae137feae5e7c58d656ddfdd/dev/externals/mctools
> > and
> > http://www.mega-nerd.com/libsndfile/
> >
> > Are these the same?
>
> Short answer: no.
>
> > which one would be best for this project?
>
> I created a batch processor to convert and compress ambisonic files,
> using a combination of command-line utilities from the mctools and
> libsndfile, and others. To be published, eventually...
>
> > Are there other options for rotation? People have experience with
> > these libraries? Which one would be best for this project?
>
> I use the h1b_rotate.dsp Faust processor from ADT (by Aaron Heller):
> https://bitbucket.org/ambidecodertoolbox/adt/
> It provides a rotation transformation for each axis (yaw, pitch, roll).
>
> > Where can I find the best HRTFs?
>
> Try the ones from the ATK "kernels".
>
> > Which one is a good starting point for the “average” head?
>
> From the ATK kernels, there's the HRIRs based on the "spherical" model
> by Richard O. Duda (number 4 is the average, other variations
> correspond to smaller and bigger spheres).
>
> Try my player on ambisonic.xyz...
>
> There's also the hb1_to_binaural.dsp Faust processor from ADT, also
> based on the spherical model. The spherical model is is for "horizontal
> only" decoding, but for interactive media it's not a serious problem.
>
> > If anyone has some suggestions or tips for this project it is very
> > much appreciated.
>
> I hope it helps.
>
> > I will keep this group informed about future progress.
>
> Please do!
>
> Marc
>
> >
> > thank you,
> >
> > Henk van Engelen
> >
> > Rapenburgerstraat 109
> > 1011 VL Amsterdam
> >
> > T: +31615555694
> > M: h...@spook.fm
> >
> > Spook.fm | Facebook
> >
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