Hi Daryl,

The comparison in question was done with the same source material,
originally created in an object sound context, converted to b-format with a
specialized utility.  So, yes, we try as much as possible to compare
apples-to-apples.

Adam Somers
Jaunt, Inc.
http://jauntvr.com

On Thu, Nov 13, 2014 at 9:03 AM, Daryl Pierce <da...@darylpierce.com> wrote:

> Hi Adam, just out of curiosity when you compare b-to-binaural to BRIR
> packages are you comparing, as much as is possible, with the same material
> for both? If so then is the material for both designed as it would be for a
> production film or game or is it a reproduction of a spatial recording of
> some kind?
>
> --
> Daryl Pierce
> www.darylpierce.com
>
> On Wed, Nov 12, 2014 at 9:52 PM, Adam Somers <a...@jauntvr.com> wrote:
>
> > To clarify, as a bunch of Stanford alumni (one of CCRMA myself),
> ambisonics
> > was well known to us at Jaunt VR when we got started.  Through our
> dealings
> > with Len at CoreSound we get connected to David who has provided
> immensely
> > useful tools for A->B conversion, head-tracking, and real-time binaural
> > downmix.
> >
> > VR video (or as we call it, Cinematic VR) is in some ways the perfect
> > use-case for ambisonics.  This year we've created hundreds, if not
> > thousands, of b-format recordings with accompanying 360ยบ 3D video.
> >
> > Still, I've yet to find a solution for b-to-binaural which is as
> convincing
> > as some of the BRIR-based object-sound spatialization packages (e.g. DTS
> > HeadphoneX and Visisonics Realspace).  I think what's primarily lacking
> is
> > externalization, which perhaps can be 'faked' with BRIRs.  I'm thinking
> of
> > a 'virtual listening room' where the b-format recording is played through
> > BRIRs instead of anechoic HRTFs.  Anyone have experience with that?
> >
> > Cheers,
> >
> > Adam Somers
> > Jaunt, Inc.
> > http://jauntvr.com
> >
> >
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