Hi Adam, just out of curiosity when you compare b-to-binaural to BRIR packages are you comparing, as much as is possible, with the same material for both? If so then is the material for both designed as it would be for a production film or game or is it a reproduction of a spatial recording of some kind?
-- Daryl Pierce www.darylpierce.com On Wed, Nov 12, 2014 at 9:52 PM, Adam Somers <a...@jauntvr.com> wrote: > To clarify, as a bunch of Stanford alumni (one of CCRMA myself), ambisonics > was well known to us at Jaunt VR when we got started. Through our dealings > with Len at CoreSound we get connected to David who has provided immensely > useful tools for A->B conversion, head-tracking, and real-time binaural > downmix. > > VR video (or as we call it, Cinematic VR) is in some ways the perfect > use-case for ambisonics. This year we've created hundreds, if not > thousands, of b-format recordings with accompanying 360ยบ 3D video. > > Still, I've yet to find a solution for b-to-binaural which is as convincing > as some of the BRIR-based object-sound spatialization packages (e.g. DTS > HeadphoneX and Visisonics Realspace). I think what's primarily lacking is > externalization, which perhaps can be 'faked' with BRIRs. I'm thinking of > a 'virtual listening room' where the b-format recording is played through > BRIRs instead of anechoic HRTFs. Anyone have experience with that? > > Cheers, > > Adam Somers > Jaunt, Inc. > http://jauntvr.com > > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20141113/2272ff08/attachment.html> _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.