Would anyone be interested in working on building a program for the Oculus?


On Mon, May 6, 2013 at 7:56 AM, Marc Lavallée <m...@hacklava.net> wrote:

> Dave Malham <dave.mal...@york.ac.uk> a écrit :
>
> > Another idea: I would like to use my Kinect for head tracking to check
> > > if a listener's head is outside the "ambisonic sweet spot", or to
> > > adjust the decoding parameters according to the head position.
> > >
> > >
> > This would be eminently do-able, I think, so long as
> >
> > a) the latency was low enough
> > b) only one listener.
> > c) movement was small enough to not require a major resetting of the
> > decode
>
> The latency would be too high for real-time adjustment without audio
> artifacts; the idea is to inform the listener about the optimal
> listening position, using 3D visual feedback. It could also be used to
> adjust the initial decoding parameters.
>
> > Just need to adjust the delays and levels of the speakers to
> > compensate. If You moved far enough for the subtended angles of the
> > speakers to change significantly it might be different.  Don't ask me
> > what a significant change is, though - that would need
> > experimentation.
>
> The adjustments would be in the form of a dynamically generated
> config file for ambdec.
>
> Marc
>
> >     Dave
> >
> > PS yes, I know changing the delays on the fly would cause Doppler but
> > so does the listener moving - and in the opposite direction.
> >
> > >
> > >
> > > Dave Malham <dave.mal...@york.ac.uk> a écrit :
> > >
> > > > Been there, done that - albeit with other sensing technologies
> > > > like the earlier Polyhemus Tracker.  Then, of course, there was
> > > > Jacques Poulin's Potentiometre d'Espace  which was used to project
> > > > Schaeffer's musique concrete into space back in the early 50's -
> > > > and even I am too young to have actually heard that!  What I have
> > > > found is that the movement of sounds (particularly in towards the
> > > > centre) just based on sonic perception - i.e. without any visual
> > > > feedback - is very difficult to control properly because muscle
> > > > memory is not good enough without a lot of rehearsal.
> > > >
> > > >    Dave
> > > >
> > > > On 5 May 2013 02:57, Iain Mott <m...@reverberant.com> wrote:
> > > >
> > > > > Em Sáb, 2013-05-04 às 17:46 -0400, Matthew Palmer escreveu:
> > > > > > http://vimeo.com/65229978#at=5
> > > > > >
> > > > > > imagine using the oculus & a kinect to be able to assign 3
> > > > > > directional information to sounds to make music, virtual
> > > > > > speakers corresponding to
> > > > > real
> > > > > > ones, hand is a brush
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