Would anyone be interested in working on building a program for the Oculus?
On Mon, May 6, 2013 at 7:56 AM, Marc Lavallée <m...@hacklava.net> wrote: > Dave Malham <dave.mal...@york.ac.uk> a écrit : > > > Another idea: I would like to use my Kinect for head tracking to check > > > if a listener's head is outside the "ambisonic sweet spot", or to > > > adjust the decoding parameters according to the head position. > > > > > > > > This would be eminently do-able, I think, so long as > > > > a) the latency was low enough > > b) only one listener. > > c) movement was small enough to not require a major resetting of the > > decode > > The latency would be too high for real-time adjustment without audio > artifacts; the idea is to inform the listener about the optimal > listening position, using 3D visual feedback. It could also be used to > adjust the initial decoding parameters. > > > Just need to adjust the delays and levels of the speakers to > > compensate. If You moved far enough for the subtended angles of the > > speakers to change significantly it might be different. Don't ask me > > what a significant change is, though - that would need > > experimentation. > > The adjustments would be in the form of a dynamically generated > config file for ambdec. > > Marc > > > Dave > > > > PS yes, I know changing the delays on the fly would cause Doppler but > > so does the listener moving - and in the opposite direction. > > > > > > > > > > > Dave Malham <dave.mal...@york.ac.uk> a écrit : > > > > > > > Been there, done that - albeit with other sensing technologies > > > > like the earlier Polyhemus Tracker. Then, of course, there was > > > > Jacques Poulin's Potentiometre d'Espace which was used to project > > > > Schaeffer's musique concrete into space back in the early 50's - > > > > and even I am too young to have actually heard that! What I have > > > > found is that the movement of sounds (particularly in towards the > > > > centre) just based on sonic perception - i.e. without any visual > > > > feedback - is very difficult to control properly because muscle > > > > memory is not good enough without a lot of rehearsal. > > > > > > > > Dave > > > > > > > > On 5 May 2013 02:57, Iain Mott <m...@reverberant.com> wrote: > > > > > > > > > Em Sáb, 2013-05-04 às 17:46 -0400, Matthew Palmer escreveu: > > > > > > http://vimeo.com/65229978#at=5 > > > > > > > > > > > > imagine using the oculus & a kinect to be able to assign 3 > > > > > > directional information to sounds to make music, virtual > > > > > > speakers corresponding to > > > > > real > > > > > > ones, hand is a brush > > > > > > -------------- next part -------------- > > > > > > An HTML attachment was scrubbed... > > > > > > URL: < > > > > > > > > > https://mail.music.vt.edu/mailman/private/sursound/attachments/20130504/ce0d9048/attachment.html > > > > > > > > > > > > _______________________________________________ > > > > > > Sursound mailing list > > > > > > Sursound@music.vt.edu > > > > > > https://mail.music.vt.edu/mailman/listinfo/sursound > > > > > > > > > > > > > > > _______________________________________________ > > > > > Sursound mailing list > > > > > Sursound@music.vt.edu > > > > > https://mail.music.vt.edu/mailman/listinfo/sursound > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > Sursound mailing list > > > Sursound@music.vt.edu > > > https://mail.music.vt.edu/mailman/listinfo/sursound > > > > > > > > > > > _______________________________________________ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20130508/89d625cf/attachment.html> _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound