Hi Marc,

On 5 May 2013 14:37, Marc Lavallée <m...@hacklava.net> wrote:

>
> Been there, done that too (between 1990 and 2001). Using light beams,
> infrared distance sensors, motion detection with cameras, even
> microphones as accelerometers... They were more theatrical
> than musical devices. Triggering events and sequences was the only way
> to be "musical".
>
>
   Snap - and radio receiver field strength measurement and, and...pretty
well everything has been done but with things like the Kinect it's all
getting soooo much easier but, of course, not until I retired :-( Still,
was probably more fun designing from scratch, hand soldering smt circuits,
salvaging dome switch mechanisms from 30 year old calculator keyboards to
act as in-shoe toe switches etc, etc :-)


Another idea: I would like to use my Kinect for head tracking to check
> if a listener's head is outside the "ambisonic sweet spot", or to adjust
> the decoding parameters according to the head position.
>
>
This would be eminently do-able, I think, so long as

a) the latency was low enough
b) only one listener.
c) movement was small enough to not require a major resetting of the decode

Just need to adjust the delays and levels of the speakers to compensate. If
You moved far enough for the subtended angles of the speakers to change
significantly it might be different.  Don't ask me what a significant
change is, though - that would need experimentation.

    Dave

PS yes, I know changing the delays on the fly would cause Doppler but so
does the listener moving - and in the opposite direction.

>
>
> Dave Malham <dave.mal...@york.ac.uk> a écrit :
>
> > Been there, done that - albeit with other sensing technologies like
> > the earlier Polyhemus Tracker.  Then, of course, there was Jacques
> > Poulin's Potentiometre d'Espace  which was used to project
> > Schaeffer's musique concrete into space back in the early 50's - and
> > even I am too young to have actually heard that!  What I have found
> > is that the movement of sounds (particularly in towards the centre)
> > just based on sonic perception - i.e. without any visual feedback -
> > is very difficult to control properly because muscle memory is not
> > good enough without a lot of rehearsal.
> >
> >    Dave
> >
> > On 5 May 2013 02:57, Iain Mott <m...@reverberant.com> wrote:
> >
> > > Em Sáb, 2013-05-04 às 17:46 -0400, Matthew Palmer escreveu:
> > > > http://vimeo.com/65229978#at=5
> > > >
> > > > imagine using the oculus & a kinect to be able to assign 3
> > > > directional information to sounds to make music, virtual speakers
> > > > corresponding to
> > > real
> > > > ones, hand is a brush
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-- 
As of 1st October 2012, I have retired from the University, so this
disclaimer is redundant....


These are my own views and may or may not be shared by my employer

Dave Malham
Ex-Music Research Centre
Department of Music
The University of York
Heslington
York YO10 5DD
UK

'Ambisonics - Component Imaging for Audio'
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