Hello Fons,
Thanks again for your help. I'm good at electronics and hearing science, but 
Ambisonics and IRs are new to me. It was never mentioned once while I was in 
grad school (hearing science), so this has been a self-teaching experience. 
I've received a great deal of help from you and other on the sursound list. As 
I've mentioned in my past ramblings, stimuli we use in assessing hearing aid or 
cochlear implant efficacy are far from real world. Simple (but rarely spoken) 
speech phrases with monaural white noise* maskers provided a convenient 
yardstick for lab experiments. If a proposed experiment required more than 
MATLAB and a laptop's built-in sound card, it was frowned upon. I'm an "old 
school" hardware junkie, but also use MATLAB, Visual Fortran, C, etc. And I try 
to integrate this background with current issues in hearing disorders. *Note: A 
lot of people were using white noise (occasionally pink noise) as masking 
noise. I had suggested the change to speech
 noise, and did the final mastering and calibration of a now-popular test CD. 
Some of the original tracks (various sources) were meant to be presented at 
such-and-such dB hearing level (HL); whereas others were to be calibrated in 
dBA or dBC. Talk about confusion for the audiologists! I adjusted all tracks to 
match a cal sound that was to be measured in dBC. Whether one used speech 
babble or weighted noise tracks, there was no confusion regarding the 
presentation levels or SNRs. Anyway...

The IRs have been uploaded for you. These particular files were downloaded from 
a site that no longer exist, so I can't provide the link. The now-missing site 
was a bit like OpenAirLib.net, but included a classroom, "Great Hall" and 
"Octagon". The original files were already split into W, X, Y, and Z files 
(i.e., not interleaved). I converted to 16 bit and 48 kHz to match my existing 
dry speech (which I recorded). Sony Sound Forge Pro's Acoustic Mirror doesn't 
require that the bit or sample rates of the IR and wav files match, but I had 
already made conversions. I'm still processing my own sweeps, which are 
probably even noisier. My tests were made using a KRK 9000 (I found this to 
have low distortion across frequencies and uniform response) and a TetraMic. If 
I remember correctly, the classroom files were made using a Soundfield mic 
(ST250, ST450, or similar) and a high-end Genelec monitor. You can find the 
16-bit, 48 kHz files in the ir folder:
 www.elcaudio.com/demos/ir/

When using quality IRs from Trillium Lane or Waves, it's easy to change wet/dry 
ratio to taste. But this is subjective. When using IRs for auralization, I 
assume 100 percent wet is the norm. In the end, shouldn't the location of the 
talker (or source) be commensurate with the mic-to-speaker orientation of a 
given Ambisonic IR? That much isn't too bad, but all rooms appear far more 
reverberant than what their respective RT60s suggest. And recordings of speech 
made in reverberant rooms (actual recordings, not processed) sound nowhere as 
reverberant as processed recordings made with IRs. This is why I ask about the 
wet/dry ratio. But if empirical or subjective impressions are used, I can't 
vouch for any scientific validity of the stimuli -- I simply chose it because 
it "sounded right" (this ain't gonna fly).

Many thanks for your time.
Best wishes,
Eric




________________________________
 From: Fons Adriaensen <f...@linuxaudio.org>
To: Eric Carmichel <e...@elcaudio.com> 
Sent: Sunday, December 16, 2012 4:13 AM
Subject: Re: [Sursound] Plate Reverb rocks
 
(going off-list)

On Sat, Dec 15, 2012 at 03:40:32PM -0800, Eric Carmichel wrote:

> One likely reason I was hearing so much "gunshot" noise in my
> original samples is because there was other noise in the recording.

Yes. The original speech recording contains quite some VLF noise.
It could be a good idea to remove that *before* editing, even more
so if you do hard edits at zero-crossing points instead of short
crossfades. When VLF noise is present the zero-crossings are not
those of the waveform of interest and you could end up splicing
two different 'DC' levels together.

I also suspect there is considerable VLF noise in the reverb IR,
it's a typical problem with IRs made using tetrahedral mics. Also
this should be removed before performing the convolution.
(that's one of the reasons I asked to see the IR)

> Clearly, arbitrary starting points aren't arbitrary when it comes
> to creating stimuli. 

Or editing e.g. classical music recordings (which tend to have 
quite some reverb on them). Here the problem is usually the 
inverse one: you can't e.g. cut at the start of a take (which
is not the start of the piece) as you don't have the reverb
from the previous notes.

I'm still puzzled by the 'car passing by' sound after the
reverberated noise burst. It could indicate something odd
in the reverb IR, which is the second reason why I was
curious to see it.

Ciao,

-- 
FA

A world of exhaustive, reliable metadata would be an utopia.
It's also a pipe-dream, founded on self-delusion, nerd hubris
and hysterically inflated market opportunities. (Cory Doctorow)
-------------- next part --------------
An HTML attachment was scrubbed...
URL: 
<https://mail.music.vt.edu/mailman/private/sursound/attachments/20121216/28cde1dd/attachment.html>
_______________________________________________
Sursound mailing list
Sursound@music.vt.edu
https://mail.music.vt.edu/mailman/listinfo/sursound

Reply via email to