It (partial sphere coverage) is useful "enough" if the partial sphere "covers" 
the positions of the acoustic objects being recorded and reproduced.
The most important property being reproduced is not the accuracy and precision 
of the static positioning, it is the dynamic spatial articulation
in the rendered sonic image which realistically conveys artistic creativity to 
the audience through the audibility of movement.

 

 


 

 

-----Original Message-----
From: Tom Jordaan <sen...@gmail.com>
To: Surround Sound discussion group <sursound@music.vt.edu>
Sent: Tue, Jul 12, 2011 9:24 am
Subject: Re: [Sursound] the recent 2-channel 3D sound formats and their 
viability for actual 360 degree sound


On Tue, 12 Jul 2011 01:56:08 +0100, Stefan Schreiber <st...@mail.telepac.pt> 
wrote: 
 
> The minimum for surround with height is 8 speakers, for Ambisonics 1st > 
> order. If the sphere is full-sphere (and not half-sphere), you probably > 
> need 12+ speakers, although I suspect there could be a solution with > less 
> speakers than 12. (Feeback welcome...) 
> 
> Some have tried to reproduce "some" height information via a 7.1 layout. > 
> (And even 5.1, but here there are severe limitations.) 
 
Can anyone shed further light on the usefulness of the 3D 7.1 layout that 
Richard Furse's player offers? Possibly only a segment of a sphere, rather 
than full sphere, but is it useful *enough*? 
 
--"In human terms, the future was bright, bright red." 
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