Hi Thimothy,
my experience (at work) with QtSVG was actually not that great (2 years
ago). The renderer was not very good and not complete (don't support
effects or stuff like that). For your use case of displaying reticles, I
would actually favor using regular images rather than SVG. It's faster and
won't add a new dependency to the project.
You could also maybe investiguate using QML, it's very flexible (you could
add some dynamic information) and also very fast.
Fabien
On Thu, Oct 10, 2013 at 1:46 AM, Reaves, Timothy <
trea...@silverfieldstech.com> wrote:
> I'm working on initial SVG support. There are a couple for reasons for
> this:
> - the ability to display sophisticated reticules in Oculars
> - the ability to remove GLUT usage in Oculars
> - the ability to replace raster images with vector images
>
> There are a couple of OpenGL ES libraries that tried to interpret SVG's
> via OpenVG, but, the two I fond seemed dead. So I'm using QtSvg.
>
> I have an SVG loading and display, but not correctly; it will need to be
> positioned & scaled (with a transform) to display correctly.
>
> This should probably be handled via StelPainter, or maybe StelMainView.
> Anyone care to share their thoughts? Fabien, I understand you're busy, and
> this probably is not on your RADAR, but I'd love your input.
>
>
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