I'm working on initial SVG support. There are a couple for reasons for
this:
- the ability to display sophisticated reticules in Oculars
- the ability to remove GLUT usage in Oculars
- the ability to replace raster images with vector images
There are a couple of OpenGL ES libraries that tried to interpret SVG's via
OpenVG, but, the two I fond seemed dead. So I'm using QtSvg.
I have an SVG loading and display, but not correctly; it will need to be
positioned & scaled (with a transform) to display correctly.
This should probably be handled via StelPainter, or maybe StelMainView.
Anyone care to share their thoughts? Fabien, I understand you're busy, and
this probably is not on your RADAR, but I'd love your input.
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