Hi Fab
I have managed to compile 6224
I could not compile previously because I needed to take the oculars, satellites
and telescope modules out.
other problems found
No sound, I need sound for scripts
Nebulae textures did not display. I checked the log file and stellarium was
trying to load them from
users/barry/appdata/roaming/stellarium/nebulae/default/nebulae/default
instead of
users/barry/appdata/roaming/stellarium/nebulae/default/
Placing the textures into the seeking folder allowed loading.
All these will need to be fixed before 0.13.x is released
Barry
From: fabien.cher...@gmail.com
Date: Mon, 23 Sep 2013 22:28:02 +0200
To: stellarium-pubdevel@lists.sourceforge.net
Subject: Re: [Stellarium-pubdevel] Merge simplegles-qml -> trunk?
Merge done tonight. We can switch back to trunk!Fabien
On Sun, Sep 22, 2013 at 12:40 PM, Georg Zotti <georg.zo...@univie.ac.at> wrote:
OK, I found some time due to bad weather...
Qt5.1 comes only preconfigured in OpenGL configuration. Apparently Qt devs
have changed their minds about the importance of ANGLE on Windows given
current mainstream hardware (not caring for computers of 2011). Either
build 5.1 from sources or wait for 5.2 scheduled for November. I
downgraded to Qt5.0 (offline windows installer,
qt-windows-opensource-5.0.2-mingw47_32-x86-offline.exe) and tried my luck
up to the point where it again compiles&links successfully. After patching
the CMakeList.txt to find and link libEGL and libGLESv2 and adding some
diagnostics to StelPainter, I am stuck again. Now the version returned is
QFlags(0x800), i.e. OpenGLES 2.0. OK, this means ANGLE.
My CMakeList patch is very dirty and depends on the installed Qt system,
so I should rather not commit it. Qt forum indicates a solution is in the
works for Qt5.2.
Logs attached. The shader linker fails with "warning X3206: implicit
truncation of vector type." If I start Stellarium configured in fullscreen
mode, there is no window, but the process is visible in the task bar. If I
configure it non-fullscreen, there is a definite program crash and clearer
diagnostics, indicating that this shader code currently makes trouble with
ANGLE. I may look into it a bit more, but am no expert both in GLSL and
cmake files.
Kind regards,
Georg
On Sa, 21.09.2013, 11:17, Georg Zotti wrote:
> Hi again!
>
> a simple line
> qWarning() << OpenGLVersionsflags: " << QGLFormat::openGLVersionFlags();
>
> just before main.cpp:line 321 (mainWin.init(confSettings);)
>
> delivers "QFlags(0x1|0x2|0x4|0x8)" on the Atom. This indicates only its
> native OpenGL1.4 support, i.e. the ANGLE-based GLES2 support that should
> be available with Qt5 is not found, or maybe it has to be requested
> somehow at init time. While Qt5.0 was introduced and announced with this
> support, I don't know about where it is or to make sure it exists after
> installing Qt5.1. ... Argl, Qt5.1 apparently has to be built from sources
> for this!?
>
> Sorry I have likely no more time this weekend for this :-(.
>
> Best regards,
> Georg
>
>
>
> On Sa, 21.09.2013, 10:22, Georg Zotti wrote:
>> Hi!
>>
>> Almost all is OK on my high-end system. On my travel-friendly Atom
>> netbook (win7/starter, OpenGL1.4, hoping for workaround by ANGLE-based
>> GL-ES2), it compiles and launches "somewhat", but it immediately dies
>> without any window or crash notice. According to log, there are no
>> errors,
>> it finds&loads stars and NGC.
>> The logfile ends at "Use vertex shader for atmospheric rendering."
>> I wanted to look into re-adding the OpenGL startup diagnostics. The fact
>> that it started at least to this point should mean that the GLES support
>> is available, but maybe some init return values have to be checked?
>> Plugins which call OpenGL natively (Oculars, satellites,
>> telescopecontrol)
>> cannot be linked, this code should be changed into Qt drawing functions.
>>
>> So if we definitely go forward into Qt5 and leave Qt4, I don't oppose a
>> merge.
>>
>> Kind regards,
>> Georg
>>
>> On Sa, 21.09.2013, 10:02, Fabien Chéreau wrote:
>>> Hi guys,
>>> it seems that most of the issues of the simplegles-qml branch are now
>>> fixed. What about doing the real merge to trunk? We can then continue
>>> working on it directly from trunk.
>>> Fabien
>>>
>
>
>
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--
Dipl.-Ing. Dr Georg Zotti
Ludwig Boltzmann Institute for
Archaeological Prospection and Virtual Archaeology (LBI ArchPro)
Hohe Warte 38
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