I think that gamer experience doing simple (over-simple) tests with CAKE is a 
booby-trap. This discussion suggests that the real performance of their link is 
horrid, and that they turn off CAKE to get what they think is full 
performance... but isn't.

https://www.reddit.com/r/HomeNetworking/comments/174k0ko/low_latency_gaming_and_bufferbloat/#:~:text=If%20there's%20any%20chance%20that,out%20any%20intermittent%20latency%20spikes.

(I used to work for World Gaming, and follow the game commentators more that I 
do now)

--dave

On 2024-05-06 07:25, Rich Brown via Starlink wrote:
Hi Gene,

I've been vacillating on whether to send this note, but have decided to pull the trigger. I 
apologize in advance for the "Debbie Downer" nature of this message. I also apologize for 
any errors, omissions, or over-simplifications of the "birth of bufferbloat" story and 
its fixes. Corrections welcome.

Rich
------

If we are going to take a shot at opening people's eyes to bufferbloat, we should know 
some of the "objections" we'll run up against. Even though there's terrific 
technical data to back it up, people seem especially resistant to thinking that 
bufferbloat might affect their network, even when they're seeing problems that sound 
exactly like bufferbloat symptoms. But first, some history:

The very idea of bufferbloat is simply unbelievable. Jim Gettys in 2011 [1] couldn't 
believe it, and he's a smart networking guy,. At the time, it seemed incredible (that is 
"not credible" == impossible) that something could induce 1.2 seconds of 
latency into his home network connection. He called in favors from technical contacts at 
his ISP and at Bell Labs who went over everything with a fine-toothed comb. It was all 
exactly as spec'd. But he still had the latency.

This led Jim and Dave Täht to start the investigation into the phenomenon known today as 
"bufferbloat" - the undesirable latency that comes from a router or other 
network equipment buffering too much data. Over several years, a group of smart people 
made huge improvements: fq_codel was released 14 May 2012 [3]; it was incorporated into 
the Linux kernel shortly afterward. CAKE came in 2015, and the fixes that minimize 
bufferbloat in Wi-Fi arrived in 2018. In 2021 cake-autorate [4] arrived to handle varying 
speed ISP links. All these techniques work great: in 2014, my 7mbps DSL link was quite 
usable. And when the pandemic hit, fq_codel on my OpenWrt router allowed me to use that 
same 7mbps DSL line for two simultaneous zoom calls.

As one of the authors of [2], I am part of the team that has tried over the 
years to explain bufferbloat and how to fix it. We've spoken with vendors. 
We've spent untold hours responding to posts on assorted boards and forums with 
the the bufferbloat story.

With these technical fixes in hand, we cockily set about to tell the world 
about how to fix bufferbloat. Our efforts have been met with skepticism at 
best, or stony silence. What are the objections?

- This is just the ordinary behavior: I would expect things to be slower when 
there's more traffic (Willfully ignoring orders of magnitude increase in delay.)
- Besides, I'm the only one using the internet. (Except when my phone uploads 
photos. Or my computer kicks off some automated process. Or I browse the web. 
Or ...)
- It only happens some of the time. (Exactly. That's probably when something's 
uploading photos, or your computer is doing stuff in the background.)
- Those bufferbloat tests you hear about are bogus. They artificially add load, 
which isn't a realistic test. (...and if you actually are downloading a file?)
- Bufferbloat only happens when the network is 100% loaded. (True. But when you 
open a web page, your browser briefly uses 100% of the link. Is this enough to 
cause momentary lag?)
- It's OK. I just tell my kids/spouse not to use the internet when I'm gaming. 
(Huh?)
- I have gigabit service from my ISP. (That helps, but if you're complaining about 
"slowness" you still need to rule out bufferbloat in your router.)
- I can't believe that router manufacturers would ever allow such a thing to 
happen in their gear. (See the Jim Gettys story above.)
- I mean... wouldn't router vendors want to provide the best for their customers? (No - 
implementing this (new-ish) code requires engineering effort. They're selling plenty of 
routers with decade-old software. The Boss says, "would we sell more if they made 
these changes? Probably not.")
- Why would my ISP provision/sell me a router that gave crappy service? They're 
a big company, they must know about this stuff. (Maybe. We have reached out to 
all the vendors. But remember they profit if you decide your network is too 
slow and you upgrade to a faster device/plan.)
- But couldn't I just tweak the QoS on my router? (Maybe. But see [5])
- Besides, I just spent $300 on a "gaming router". Obviously, I bought the most 
expensive/best possible solution on the market (But I still have lag...)
- You're telling me that a bunch of pointy-headed academics are smarter than 
commercial router developers - who sold me that $300 router? (I can't believe 
it.)
- And then you say that I should throw away that gaming router and install some 
"open source firmware"? (What the heck is that? And why should I believe you?)
- What if it doesn't solve the problem? Who will give me support? And how will 
I get back to a vendor-supported system? (Valid point - the first valid point)
- Aren't there any commercial solutions I can just buy? (Not at the moment. IQrouter was 
a shining light here - available from Amazon, simple setup, worked a treat - but they 
have gone out of business. And of course, for the skeptic, this is proof that the 
"fq_codel-stuff" isn't really a solution - it seems just like snake oil.)

So... All these hurdles make it hard to convince people that bufferbloat could 
be the problem, or that they can fix for themselves.

A couple of us have reached out to Consumer Reports, wondering if they would 
like a story about how vendors would prefer to sell you a new, faster router 
(or new faster ISP plan) than fix your bufferbloat. This kind of story seemed 
to be straight up their alley, but we never heard back after an initial 
contact. Maybe they deserve another call...

The recent latency results from Starlink give me a modicum of hope. They're a major 
player. They (and their customers) can point to an order of magnitude reduction in 
latency over other solutions. It still requires enough "regular customers" to 
tell their current ISP that they are switching to Starlink (and spend $600 to purchase a 
Dishy plus $100/month) to provide a market incentive.

Despite all this doom and gloom, I remain hopeful that things will get better. 
We know the technology exists for people to take control of their network and 
solve the problem for themselves. We can continue to respond on forums where 
people express their dismay at the crummy performance and suggest a solution. 
We can hope that a major vendor will twig to this effect and bring out a 
mass-market solution.

I think your suggestion of speaking to eSports people is intriguing. They're 
highly motivated to make their personal networks better. And actually solving 
the problem would have a network effect of bringing in others with the same 
problem.

Good luck, and thanks for thinking about this.

Rich Brown

[1] https://courses.cs.washington.edu/courses/cse550/21au/papers/bufferbloat.pdf
[2] 
https://www.bufferbloat.net/projects/bloat/wiki/What_can_I_do_about_Bufferbloat/
[3] https://lists.bufferbloat.net/pipermail/cerowrt-devel/2012-May/000233.html
[4] https://github.com/lynxthecat/cake-autorate
[5] 
https://www.bufferbloat.net/projects/bloat/wiki/More_about_Bufferbloat/#what-s-wrong-with-simply-configuring-qos

On May 1, 2024, at 6:19 PM, Eugene Y Chang via Starlink 
<starlink@lists.bufferbloat.net<mailto:starlink@lists.bufferbloat.net>> wrote:

Of course. For the gamers, the focus is managing latency. They have control of 
everything else.

With our high latency and wide range of values, the eSports teams train on 
campus. It will be interesting to see how much improvements there can be for 
teams to be able to training from their homes.

Gene
----------------------------------------------
Eugene Chang
IEEE Life Senior Member
IEEE Communications Society & Signal Processing Society,
   Hawaii Chapter Chair
IEEE Life Member Affinity Group Hawaii Chair
IEEE Entrepreneurship, Mentor
eugene.ch...@ieee.org<mailto:eugene.ch...@ieee.org>
m 781-799-0233 (in Honolulu)




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--
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System Programmer and Author | some people and astonish the rest
dave.collier-br...@indexexchange.com<mailto:dave.collier-br...@indexexchange.com>
 |              -- Mark Twain


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