Re: [Wormux-dev] Would you like this change?

2009-10-25 Par sujet yeKcim
re sad... The wormux team is a little one, some of us don't think they have to give opinion (but they got to)... yeKcim, just sad about your mail Matthieu Fertré a écrit : > Hi, > > I'm *VERY VERY SAD* that nobody else than me answer this mail. Maybe > some people

Re: [Wormux-dev] Bullet and Trunk

2009-12-21 Par sujet yeKcim
I suggest to release as soon as possible trunk as 0.8.6. after that we apply all your bullet patchs in trunk and start to work on this 0.9 alpha release. We don't have to release more and more new wormux with the old physics engine. It's bullet time! (my opinion) yeKcim Florian

Re: [Wormux-dev] (no subject)

2010-01-26 Par sujet yeKcim
. Have you got a website? I want to see what's your project. yeKcim ___ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev

Re: [Wormux-dev] Changelog suggestion for the next release.

2010-01-26 Par sujet yeKcim
and Hexley. * Added 3 new beautiful maps. Delete 3 uggly ones. * Some new characters animations * Some display improvements * Some gameplay improvements * A lot other improvements and bug fixes. yeKcim Le 26/01/2010 14:30, Florian Köberle a écrit : > Hello > > I suggest the following chan

[Wormux-dev] Fwd: Re: Re:

2010-01-26 Par sujet yeKcim
ns on the Wormux engine? > > If you respect our license i can't see problems. Have you got a website? I > want to see what's your project. > > yeKcim > ___ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev

Re: [Wormux-dev] Wormux 0.9.0

2010-01-28 Par sujet yeKcim
Big thanks Le 28/01/2010 16:48, M Gagnon a écrit : > Hi, > > I uploaded the OS X binary for 0.9. I had no time to test it, but it > should be ok. > > -- Auria > > ___ > Wormux-dev mailing list > Wormux-dev@gna.org > https://mail.gna.org/listinfo/wormux

[Wormux-dev] Roadmap

2010-02-17 Par sujet yeKcim
I think that wormux project will progress fastest with a good roadmap. Here is a roadmap. Feel free to write a better one or edit this one (add date, change anything). _0.9.1_ - Some bugfixes * bug #15269 - Do not use grapple ammo on failure to attach [DONE] * bug #15220 - reset

Re: [Wormux-dev] A small fix to the paste code in Wormux

2010-02-25 Par sujet yeKcim
The attached patch : From 1dcbc61b812837bed0262d503de27d987fcb92e0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Thorbj=C3=B8rn=20Lindeijer?= Date: Thu, 25 Feb 2010 22:52:54 +0100 Subject: [PATCH] Fix the X11 paste code to actually return true on success Reviewed-by: Jared Adams --- src/utils/copy

[Wormux-dev] changelog proposition

2010-03-04 Par sujet yeKcim
Wormux 0.9.1 : - Bugfixes: * Fix shoot key handling when user exceeds the weapon max strength * Fix: Do not apply damage from explosion twice * Fix rope size check when attaching * Fix some memory leak * And some other... - One new skin: bugzilla - One new map: chess map - 3 new

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