I think that wormux project will progress fastest with a good roadmap.
Here is a roadmap. Feel free to write a better one or edit this one (add
date, change anything).
_0.9.1_
- Some bugfixes
* bug #15269 - Do not use grapple ammo on failure to attach [DONE]
* bug #15220 - reset the minimap time update when starting a new
game so that update can occur [DONE]
* bugfix - fix rope size check when attaching [DONE]
* bug #15270 - Do not apply damage from explosion twice [DONE]
* bug #15271 - Fix shoot key handling when user exceeds the weapon
max strength [DONE]
- Good floating points operations
_0.9.x / 0.10 / 1.0_
- New menus
* task #6684: Allow the players to kick off the [...]
* task #6708: team color
* Telepathy integration
* Account creation (like in a lot of games)
* task #6675: Map download, vote/poll
* task #6389: Ability to configure the game key bindings [Code is
here (svn6988) but no menu is ready]
- Better AI
- Better characters animations (jump,...)
* More inactive characters animations
* task #5196: eyes follow cursor, but not only...
* Add new animations like yoyo (eyes movements,...) [done svn 6692]
* fix bug #14024: after a weapon, character go back normal to quickly
- fix bug #14290: arrow_jump.png have to be hide when i play
- Better ingame interface
* task #6927: Beautiful skinnable ingame interface
* Only one color bar system : task #6746: Wind indication [...]
beautiful colors
- Bullet (I have a dream...)
- task #5585: Map generator
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