I think that wormux project will progress fastest with a good roadmap. 
Here is a roadmap. Feel free to write a better one or edit this one (add 
date, change anything).



_0.9.1_
  - Some bugfixes
      * bug #15269 - Do not use grapple ammo on failure to attach [DONE]
      * bug #15220 - reset the minimap time update when starting a new 
game so that update can occur [DONE]
      * bugfix - fix rope size check when attaching [DONE]
      * bug #15270 - Do not apply damage from explosion twice [DONE]
      * bug #15271 - Fix shoot key handling when user exceeds the weapon 
max strength [DONE]
  - Good floating points operations



_0.9.x / 0.10 / 1.0_
  - New menus
     * task #6684: Allow the players to kick off the [...]
     * task #6708: team color
     * Telepathy integration
     * Account creation (like in a lot of games)
     * task #6675: Map download, vote/poll
     * task #6389: Ability to configure the game key bindings [Code is 
here (svn6988) but no menu is ready]
  - Better AI
  - Better characters animations (jump,...)
     * More inactive characters animations
     * task #5196: eyes follow cursor, but not only...
     * Add new animations like yoyo (eyes movements,...) [done svn 6692]
     * fix bug #14024: after a weapon, character go back normal to quickly
  - fix bug #14290: arrow_jump.png have to be hide when i play
  - Better ingame interface
     * task #6927: Beautiful skinnable ingame interface
     * Only one color bar system : task #6746: Wind indication [...] 
beautiful colors
  - Bullet (I have a dream...)
  - task #5585: Map generator

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