I think that wormux project will progress fastest with a good roadmap. Here is a roadmap. Feel free to write a better one or edit this one (add date, change anything).
_0.9.1_ - Some bugfixes * bug #15269 - Do not use grapple ammo on failure to attach [DONE] * bug #15220 - reset the minimap time update when starting a new game so that update can occur [DONE] * bugfix - fix rope size check when attaching [DONE] * bug #15270 - Do not apply damage from explosion twice [DONE] * bug #15271 - Fix shoot key handling when user exceeds the weapon max strength [DONE] - Good floating points operations _0.9.x / 0.10 / 1.0_ - New menus * task #6684: Allow the players to kick off the [...] * task #6708: team color * Telepathy integration * Account creation (like in a lot of games) * task #6675: Map download, vote/poll * task #6389: Ability to configure the game key bindings [Code is here (svn6988) but no menu is ready] - Better AI - Better characters animations (jump,...) * More inactive characters animations * task #5196: eyes follow cursor, but not only... * Add new animations like yoyo (eyes movements,...) [done svn 6692] * fix bug #14024: after a weapon, character go back normal to quickly - fix bug #14290: arrow_jump.png have to be hide when i play - Better ingame interface * task #6927: Beautiful skinnable ingame interface * Only one color bar system : task #6746: Wind indication [...] beautiful colors - Bullet (I have a dream...) - task #5585: Map generator _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev