The troll have already been launched.
I know drayan is working on a new physical engine,
but we can ask ourselves,
do you want to follow our use of SDL or maybe we can switch
to OpenGL.
OpenGL is really nice for using also in 2D.
It's faster.
I want to have feedbacks about all this.
Personnaly i
Katchourine Yoann a écrit :
> The troll have already been launched.
>
> I know drayan is working on a new physical engine,
> but we can ask ourselves,
> do you want to follow our use of SDL or maybe we can switch
> to OpenGL.
> OpenGL is really nice for using also in 2D.
> It's faster.
>
> I want t
You are talking about opengl but in fact, If we want to do that we'd
better rewrite part of our game engine to something simplier. Here's some
random items which I think would need to much work in the actual engine :
- switch to opengl display
- zoom in/out in Wormux
- headless game server and tr
Quoting Katchourine Yoann <[EMAIL PROTECTED]>:
> do you want to follow our use of SDL or maybe we can switch
> to OpenGL.
> OpenGL is really nice for using also in 2D.
> It's faster.
May or may not, it depends on the GFX card and the driver. Nowadays, it's almost
a given, though.
> Personnaly i'm
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For working with 3D cards, in mathematics software (like cuda for
nvidia cards) you can't write directly into video memory, you have to
make a copy,
>
> > Personnaly i'm up for OpenGL (moreover SDL fullscreen is bug a lot under
> > mac os X (and we have also reports under linux :p))
>
> Under Linux, the bug comes from Compiz, not from SDL...
>
>
I seem to remember fullscreen wormux being unstable on v0.8beta4 (the one
that's packaged with ubu
Le Tuesday 01 July 2008 22:56:33 Yoann Katchourine, vous avez écrit :
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> For working with 3D cards, in mathematics software (like cuda for
> nvidia cards) you can't write directly into video mem