> the attached patch implements a correct way to toggle fullscreen. It's
> still partial, as the screen doesn't get refreshed. It probably needs
> a World.Redraw but I'm not knowledgeable enough with Wormux.
Well, calling World.Redraw should do the job when we are playing but not
when we are i
Hi,
I forward this patch to the mailing-list, it seems that one of the
administrator of the mailing-list has rejected it ...
Regards,
Matt
Original Message
Subject:[PATCH] Have F10 work under windows
Date: Tue, 19 Jun 2007 00:36:45 +0200
To: Discution sur le d
Hi!
> The worst is that print queue.front()->m_timestamp returns the correct
> value 0 and that queue.front()->GetTimestamp is really pointing to an
> Action method.
>
I have a workaround :
Action* b = queue.front();
b->GetTimestamp(); // returns the correct value
But, it woul be real shame t