> the attached patch implements a correct way to toggle fullscreen. It's > still partial, as the screen doesn't get refreshed. It probably needs > a World.Redraw but I'm not knowledgeable enough with Wormux.
Well, calling World.Redraw should do the job when we are playing but not when we are in menus in which we should call Menu::RedrawMenu. I don't how we can manage this in a clean way. Bye, Matt (gentildemon) _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev