Re: [Wormux-dev] Slackware maintainer

2006-06-12 Par sujet Jean Parpaillon
Le 12.06.2006 08:46, Matthieu Fertré a écrit : > Hi! >> Hello, >> >> I would like to become a slackware package maintainer for Wormux, as >> well I would like to translate the game into Bosnian. >> > great :-) >> Everytime I'm on the channel no one ever replies, so any info would >> be helpfull.

[Wormux-dev] Po editors

2006-06-12 Par sujet Feth AREZKI
Le Lundi 12 Juin 2006 10:05, Jean Parpaillon a écrit : > For simple edition of po files, I know poedit (Gnome) or a an emacs mode > > : gettext-el. Let's tell about kbabel for kde users. -- feth ___ Wormux-dev mailing list Wormux-dev@gna.org https://m

Re: [Wormux-dev] background for the network screen

2006-06-12 Par sujet olivier boyer
Juste un message pour dire : Woaw, trop beau ! merci J'ai hate d'avoir acces au svg pour voir comment t'as fait le ciel aussi chouette. Pareil pour la planete (j'ai toujours du mal a bien faire lessphères). TRès beau travail en tout cas.Le ciel est fait dans Gimp avec effets et tablette pour le nua

[Wormux-dev] Questions

2006-06-12 Par sujet yekcim
I think it could be cool to know what WormuxTeam (and Wormux users ?) want before drawn or changed website, so : - Do i continue my skins with big belly or do i make it more classic ? - Is somebody think that "explosive lights" (like in worms) will appears in near future (before 2007), future or n

Re: [Wormux-dev] Questions

2006-06-12 Par sujet Matthieu Fertré
I think it could be cool to know what WormuxTeam (and Wormux users ?) want before drawn or changed website, so : - Do i continue my skins with big belly or do i make it more classic ? I'd like the big belly, but as you want! - Is somebody think that "explosive lights" (like in worms) will

Re: [Wormux-dev] Questions

2006-06-12 Par sujet olivier boyer
On 6/12/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: I think it could be cool to know what WormuxTeam (and Wormux users ?) wantbefore drawn or changed website, so : - Do i continue my skins with big belly or do i make it more classic ? For me, Big bellies are perfect, that's funnier - Is somebo

Re: [Wormux-dev] Questions

2006-06-12 Par sujet yeKcim
Screenshot for "lights" : http://yeknan.free.fr/01.jpg http://yeknan.free.fr/04.gif http://yeknan.free.fr/wormsworldparty_screen011.jpg Really fun objet that explose when you shoot it and make fire for 2-3 secondes arround his place. We can see it in every worms maps. [EMAIL PROTECTED]

Re: [Wormux-dev] Questions

2006-06-12 Par sujet Matthieu Fertré
Screenshot for "lights" : http://yeknan.free.fr/01.jpg http://yeknan.free.fr/04.gif http://yeknan.free.fr/wormsworldparty_screen011.jpg Really fun objet that explose when you shoot it and make fire for 2-3 secondes arround his place. We can see it in every worms maps. Sure, we need it! Th

[Wormux-dev] new weapon - riot bomb

2006-06-12 Par sujet Timo Horstschäfer
Because it wasn't very hard I added the riot bomb weapon to wormux. It is a weapon from atanks (and probably other games of that kind). The weapon does no damage, it just makes a big hole. I slightly modified ApplyExplosion() to be able to define the range where the particles are drawn. In my o

Re: [Wormux-dev] new weapon - riot bomb

2006-06-12 Par sujet lds
Hi! The patch is commited on the svn repository. I sent the sound as well on the repository, not sure for the licencing, as it is in Creative Common License. Wouldn't it be good if we just precise in the authors.xml file the particular license for this file ? Lodesi Le Lundi 12 Juin 2006 20:20,

[Wormux-dev] timeout patch

2006-06-12 Par sujet Timo Horstschäfer
Here's another small patch that allows to change the timeout for the weapons holly grenade, bounce ball, gnu, dynamite and cluster bomb (using a small timeout here can be like an air attack :) ) It also adds the possibility to change the timeout using the number keys on the keyboard. Index: src

Re: [Wormux-dev] timeout patch

2006-06-12 Par sujet Thibaud Reygner
I have commited  this patch in rev 826 , but I have a problem:-Number keys do not work at all for me. It is strange, maybe SDL have probleme with my keyboard ??? Somebody else can say if it works or not for him ? I also fix a little bug : Up and Down Keys did not work with dynamite. It is because d

Re: [Wormux-dev] timeout patch

2006-06-12 Par sujet Victor Stinner
Le Lundi 12 Juin 2006 23:38, Timo Horstschäfer a écrit : > Here's another small patch that allows to change the timeout for the > weapons holly grenade, bounce ball, gnu, dynamite and cluster bomb Great! That miss since long time in Wormux :-p Haypo __

[Wormux-dev] early

2006-06-12 Par sujet Gordon Craft
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