I have commited  this patch in rev 826 , but I have a problem:
-Number keys do not work at all for me. It is strange, maybe SDL have probleme with my keyboard ???
Somebody else can say if it works or not for him ?

I also fix a little bug : Up and Down Keys did not work with dynamite. It is because dynamite.cpp call p_Select without calling parent WeaponLauncher::p_Select

And just one thing, like It was said in https://gna.org/task/?func=detailitem&item_id=2796 (sorry it is in french ...) , the m_allow_change_timeout variable will be set in the xml file (when I will have the time) in order to make it more easy to change that's why I did not extend the functionnality to other weapons.
But after all why not implement it now to try ;-) So thank you to have done it.


On 6/12/06, Timo Horstschäfer < [EMAIL PROTECTED]> wrote:
Here's another small patch that allows to change the timeout for the weapons
holly grenade, bounce ball, gnu, dynamite and cluster bomb (using a small
timeout here can be like an air attack :) )

It also adds the possibility to change the timeout using the number keys on
the keyboard.


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