Hi,
I noticed that the current version of Wormux behaves a bit strange when
a level is smaller than the window. Another thing I noticed when
designing a new level: The background is always scrolled a bit slower,
which is a nice effect, but a part of the background is not used if it
is too big
J'ai mis en ligne l'animation de l'avion. Pour une raison que je ne
comprends pas je ne peux pas accélérer l'animation, de plus les bombes
ne tombent plus ! Pourtant je ne pense pas qu'enlever l'anim soit une
solution, si quelqu'un a une idée, merci.
yeKcim
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http://www.wormux.org/forum/viewtopic.php?t=64
Looks to work, but don't fit on screen :-)
Haypo
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Hi,
sure, trailing spaces are bad but if we remove all it now, there are
probably many others in one month ...
oznog a écrit :
hi,
I would like to know the policy in the code concerning trailing spaces.
It seems that there are quite a lot, and so is there a will to suppress
them or is it ju
Toon Verstraelen a écrit :
Hi,
I've tried Wormux and liked it a lot, so I decided to create a new map
for it. If you want to, you can redistribute it under the GPL license.
Yo can download the map from this address:
http://users.ugent.be/~tovrstra/leafs.tar.bz2
Thanks for your map, we will
Hi,
thanks for your bug report. Does it bug on all the maps ? How many time
do you play ?
Bye,
Matt
John a écrit :
I love this game, it is fantastic fun. However I did notice that it
seems to have a memory leak on some maps, possibly all though I'm not
sure and after a while playing it ev
Hi,
thanks for your report :-)
we will try to track these bugs.
no matter for your english, most of the developpers are french ;-)
Bye,
Matt
Doctor Penetracion a écrit :
First of all, we want to express our admiration about your work.
According to this feeling we'll try to explain some bug
Toon Verstraelen a écrit :
Hi,
I noticed that the current version of Wormux behaves a bit strange
when a level is smaller than the window. Another thing I noticed when
designing a new level: The background is always scrolled a bit slower,
which is a nice effect, but a part of the background
yeKcim a écrit :
J'ai fini de dessiner toutes les armes. Ne reste plus
qu'à animer l'avion. Y a-t-il des remarques, des
suggestions, avant que je n'attaque un autre chantier
? Une icone moins appréciée que les autres ? Une arme
que vous trouvez moins bien dessinée ?
No problem for me, thanks
I try to speed up plane animation :
but animation parameter does not seem to work. The animation doesn't
stop even if set to false. Can you take a look Lodesi ?
Matt
yeKcim a écrit :
J'ai mis en ligne l'animation de l'avion. Pour une raison que je ne
comprends pas je
Hi!
> * The sky is scrolled in such a way that the both left sides of the
> ground and the map coincide when one scrolls completely to the left of a
> level. The same goes for the right side. This way a level-designer can
> control the amount of slowdown for the scrolling of the sky, by resizing
>
Well, it works, but the syntax is a little different :P , so maybe we should
put it somewhere on the wiki..
Here are the different supported flags:
- For the speed:
(with x the delay between each frame in milliseconds)
- For the loop:
(sprite loops by default. only plays once when set to "no")
OK, no more excuse, I have to buy a Zaurus!!
Le Mardi 9 Mai 2006 21:41, Victor Stinner a écrit :
> http://www.wormux.org/forum/viewtopic.php?t=64
>
> Looks to work, but don't fit on screen :-)
>
> Haypo
>
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lds a écrit :
Well, it works, but the syntax is a little different :P , so maybe we should
put it somewhere on the wiki..
In fact, I just copy-paste from other examples in graphics.xml. I think
we must validate xml file by dtd !!
Matt
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Message original
Sujet: Re: [Wormux-dev] Wormux Comments
Date: Wed, 10 May 2006 00:08:58 +0100
De: John <[EMAIL PROTECTED]>
Pour: Matthieu Fertré <[EMAIL PROTECTED]>
Références: <[EMAIL PROTECTED]> <[EMAIL PROTECTED]>
Hi,
It seems to happen intermittently so I
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