[Wormux-dev] level smaller than window etc

2006-05-09 Par sujet Toon Verstraelen
Hi, I noticed that the current version of Wormux behaves a bit strange when a level is smaller than the window. Another thing I noticed when designing a new level: The background is always scrolled a bit slower, which is a nice effect, but a part of the background is not used if it is too big

[Wormux-dev] Animation avion

2006-05-09 Par sujet yeKcim
J'ai mis en ligne l'animation de l'avion. Pour une raison que je ne comprends pas je ne peux pas accélérer l'animation, de plus les bombes ne tombent plus ! Pourtant je ne pense pas qu'enlever l'anim soit une solution, si quelqu'un a une idée, merci. yeKcim ___

[Wormux-dev] Wormux on Zaurus

2006-05-09 Par sujet Victor Stinner
http://www.wormux.org/forum/viewtopic.php?t=64 Looks to work, but don't fit on screen :-) Haypo ___ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev

[Wormux-dev] Re: [Wormux-gna] trailing spaces

2006-05-09 Par sujet Matthieu Fertré
Hi, sure, trailing spaces are bad but if we remove all it now, there are probably many others in one month ... oznog a écrit : hi, I would like to know the policy in the code concerning trailing spaces. It seems that there are quite a lot, and so is there a will to suppress them or is it ju

Re: [Wormux-dev] new map: leafs

2006-05-09 Par sujet Matthieu Fertré
Toon Verstraelen a écrit : Hi, I've tried Wormux and liked it a lot, so I decided to create a new map for it. If you want to, you can redistribute it under the GPL license. Yo can download the map from this address: http://users.ugent.be/~tovrstra/leafs.tar.bz2 Thanks for your map, we will

Re: [Wormux-dev] Wormux Comments

2006-05-09 Par sujet Matthieu Fertré
Hi, thanks for your bug report. Does it bug on all the maps ? How many time do you play ? Bye, Matt John a écrit : I love this game, it is fantastic fun. However I did notice that it seems to have a memory leak on some maps, possibly all though I'm not sure and after a while playing it ev

Re: [Wormux-dev] A little bug report

2006-05-09 Par sujet Matthieu Fertré
Hi, thanks for your report :-) we will try to track these bugs. no matter for your english, most of the developpers are french ;-) Bye, Matt Doctor Penetracion a écrit : First of all, we want to express our admiration about your work. According to this feeling we'll try to explain some bug

Re: [Wormux-dev] level smaller than window etc

2006-05-09 Par sujet Matthieu Fertré
Toon Verstraelen a écrit : Hi, I noticed that the current version of Wormux behaves a bit strange when a level is smaller than the window. Another thing I noticed when designing a new level: The background is always scrolled a bit slower, which is a nice effect, but a part of the background

Re: [Wormux-dev] Nouveau graphisme des armes

2006-05-09 Par sujet Matthieu Fertré
yeKcim a écrit : J'ai fini de dessiner toutes les armes. Ne reste plus qu'à animer l'avion. Y a-t-il des remarques, des suggestions, avant que je n'attaque un autre chantier ? Une icone moins appréciée que les autres ? Une arme que vous trouvez moins bien dessinée ? No problem for me, thanks

Re: [Wormux-dev] Animation avion

2006-05-09 Par sujet Matthieu Fertré
I try to speed up plane animation : but animation parameter does not seem to work. The animation doesn't stop even if set to false. Can you take a look Lodesi ? Matt yeKcim a écrit : J'ai mis en ligne l'animation de l'avion. Pour une raison que je ne comprends pas je

Re: [Wormux-dev] level smaller than window etc

2006-05-09 Par sujet lds
Hi! > * The sky is scrolled in such a way that the both left sides of the > ground and the map coincide when one scrolls completely to the left of a > level. The same goes for the right side. This way a level-designer can > control the amount of slowdown for the scrolling of the sky, by resizing >

Re: [Wormux-dev] Animation avion

2006-05-09 Par sujet lds
Well, it works, but the syntax is a little different :P , so maybe we should put it somewhere on the wiki.. Here are the different supported flags: - For the speed: (with x the delay between each frame in milliseconds) - For the loop: (sprite loops by default. only plays once when set to "no")

Re: [Wormux-dev] Wormux on Zaurus

2006-05-09 Par sujet lds
OK, no more excuse, I have to buy a Zaurus!! Le Mardi 9 Mai 2006 21:41, Victor Stinner a écrit : > http://www.wormux.org/forum/viewtopic.php?t=64 > > Looks to work, but don't fit on screen :-) > > Haypo > > ___ > Wormux-dev mailing list > Wormux-dev@gna.

Re: [Wormux-dev] Animation avion

2006-05-09 Par sujet Matthieu Fertré
lds a écrit : Well, it works, but the syntax is a little different :P , so maybe we should put it somewhere on the wiki.. In fact, I just copy-paste from other examples in graphics.xml. I think we must validate xml file by dtd !! Matt ___ Wormux

[Fwd: Re: [Wormux-dev] Wormux Comments]

2006-05-09 Par sujet Matthieu Fertré
Message original Sujet: Re: [Wormux-dev] Wormux Comments Date: Wed, 10 May 2006 00:08:58 +0100 De: John <[EMAIL PROTECTED]> Pour: Matthieu Fertré <[EMAIL PROTECTED]> Références: <[EMAIL PROTECTED]> <[EMAIL PROTECTED]> Hi, It seems to happen intermittently so I