Re: [Wormux-dev] New graphic engice, really faster ;-)

2005-12-18 Par sujet Jean-Christophe Duberga
Victor Stinner wrote: I restested with NULL instead of &ds ... doesn't change anything !? I don't understand why it doesn't work yesterday. Sorry JC, I was *very* tired (worked between 3:00 and 5:00 :-P). Sorry for commit 173, I reverted your code in following commit (174) ! :-) No probl

Re: [Wormux-dev] New graphic engice, really faster ;-)

2005-12-16 Par sujet lds
Hi! Is there a way to disable this? Currently, it seems to be enabled on all maps, not only the 'grenouile' map. Except that, it's quite great to see animations back to full speed!! :) Lodesi Le Jeudi 15 Décembre 2005 05:25, Victor Stinner a écrit : > Hi, > > I worked with gentildemon on new grap

Re: [Wormux-dev] New graphic engice, really faster ;-)

2005-12-15 Par sujet Matthieu Fertré
Hi, I will try to continue to work on the new graphical engine during the end of the week. I have time at airport but I will have no internet connexion, so please don't make too more changes, I don't want to spend time merging... Bye, Matt Victor Stinner a écrit : Hi, I worked with gent

Re: [Wormux-dev] New graphic engice, really faster ;-)

2005-12-15 Par sujet Victor Stinner
Hi, Le Jeudi 15 Décembre 2005 13:56, Jean-Christophe Duberga a écrit : > JC: If one argument of Blit SDL function is NULL, clipping won't be > used :-( (check the documentation) > > Have I the contrary said ? No, but you used the code : SDL_Rect dr = {x*larg_cell-camera.GetX(),y*haut_cell-cam

Re: [Wormux-dev] New graphic engice, really faster ;-)

2005-12-15 Par sujet Jean-Christophe Duberga
Victor Stinner wrote: JC: If one argument of Blit SDL function is NULL, clipping won't be used :-( (check the documentation) Have I the contrary said ? I don't understand why you ask me that ? Perhaps think you about the clipping along the border of the screen surface... ? If that is w