Victor Stinner wrote:
I restested with NULL instead of &ds ... doesn't change anything !? I
don't
understand why it doesn't work yesterday. Sorry JC, I was *very* tired
(worked between 3:00 and 5:00 :-P).
Sorry for commit 173, I reverted your code in following commit (174) ! :-)
No probl
Hi!
Is there a way to disable this?
Currently, it seems to be enabled on all maps, not only the 'grenouile' map.
Except that, it's quite great to see animations back to full speed!! :)
Lodesi
Le Jeudi 15 Décembre 2005 05:25, Victor Stinner a écrit :
> Hi,
>
> I worked with gentildemon on new grap
Hi,
I will try to continue to work on the new graphical engine during the
end of the week. I have time at airport but I will have no internet
connexion, so please don't make too more changes, I don't want to spend
time merging...
Bye,
Matt
Victor Stinner a écrit :
Hi,
I worked with gent
Hi,
Le Jeudi 15 Décembre 2005 13:56, Jean-Christophe Duberga a écrit :
> JC: If one argument of Blit SDL function is NULL, clipping won't be
> used :-( (check the documentation)
>
> Have I the contrary said ?
No, but you used the code :
SDL_Rect dr =
{x*larg_cell-camera.GetX(),y*haut_cell-cam
Victor Stinner wrote:
JC: If one argument of Blit SDL function is NULL, clipping won't be
used :-( (check the documentation)
Have I the contrary said ?
I don't understand why you ask me that ?
Perhaps think you about the clipping along the border of the screen
surface... ? If that is w