Re: [Wormux-dev] [Annoucement] Android port experimentations

2010-06-18 Par sujet Kurosu
- Kurosu a écrit : > Le 17/06/2010 11:43, Kurosu a écrit : > > 188757 29.5856 wormux BlitNtoNPixelAlpha > > 109184 17.1134 wormux BlitRGBtoRGBPixelAlphaMMX > > Those are all used in case of per-pixel alpha blending. Now, there are 2 > things this ma

Re: [Wormux-dev] [Annoucement] Android port experimentations

2010-06-17 Par sujet Kurosu
Le 17/06/2010 11:43, Kurosu a écrit : > 188757 29.5856 wormux BlitNtoNPixelAlpha > 109184 17.1134 wormux BlitRGBtoRGBPixelAlphaMMX Those are all used in case of per-pixel alpha blending. Now, there are 2 things this makes me think: - do we really need tha

Re: [Wormux-dev] [Annoucement] Android port experimentations

2010-06-17 Par sujet Kurosu
Seems I sent in twice the previous mail. Whatever. - Kurosu a écrit : > For some reason, I can't force oprofile to include the time taken > in external symbols, in particular SDL. By building static libraries, I finally got: samples %app name symbol name 188757 29.

Re: [Wormux-dev] [Annoucement] Android port experimentations

2010-06-17 Par sujet Kurosu
- Matthieu Fertré a écrit : > Could you detail what are the numbers in the columns 1 and 2 ? Sorry, I thought it was obvious. Paste before the figures those lines then: CPU: Core 2, speed 3159.01 MHz (estimated) Counted CPU_CLK_UNHALTED events (Clock cycles when not halted) with a unit mask

Re: [Wormux-dev] [Annoucement] Android port experimentations

2010-06-15 Par sujet Matthieu Fertré
Le 15.06.2010 11:56, Kurosu a écrit : > - Matthieu Fertré a écrit : > >> Maybe with some optimizations we can have about 20/25 fps. >> > btw, here's the oprofile report for a x86 target (oprofile unavailable on a > real arm target): > 2578 11.3189 wormux Surfa

Re: [Wormux-dev] [Annoucement] Android port experimentations

2010-06-15 Par sujet Kurosu
- Matthieu Fertré a écrit : > Maybe with some optimizations we can have about 20/25 fps. btw, here's the oprofile report for a x86 target (oprofile unavailable on a real arm target): 2578 11.3189 wormux Surface::MergeSurface(Surface&, Vector2 const&) 2057 9.0314

Re: [Wormux-dev] [Annoucement] Android port experimentations

2010-06-14 Par sujet Kurosu
Le 14/06/2010 16:35, kur...@free.fr a écrit : > The author told me 0.9.2 is drastically slower than 0.9.1 so we'll have > to look around that. (not playing the blame game here). The only major change I found affecting performance would be the Double usage. Too bad, it will have to stay. __

Re: [Wormux-dev] [Annoucement] Android port experimentations

2010-06-14 Par sujet kurosu
> Le 11/06/2010 21:24, Kurosu a écrit : > To be honest, I never thought that you would be so fast to port it to > Android smartphone. So I'm quite impressed! curl was also ported. I don't know how much binary is spent for just http download, but that doesn't really matter at this point: binary da

Re: [Wormux-dev] [Annoucement] Android port experimentations

2010-06-14 Par sujet kurosu
- RCL a écrit : > Well, there's Maemo port of this game (for Nokia N900): > http://repository.maemo.org/extras-devel/pool/fremantle/free/source/w/wormux/ > , maybe something can be learned from that? Actually, I'm in contact with the port author, so that I merge some of his (valid) changes (

Re: [Wormux-dev] [Annoucement] Android port experimentations

2010-06-14 Par sujet RCL
Well, there's Maemo port of this game (for Nokia N900): http://repository.maemo.org/extras-devel/pool/fremantle/free/source/w/wormux/ , maybe something can be learned from that? Hardware is similar (SGX 53x 800x480, ARM 8 @ 600Mhz, 256 MB RAM), but it runs decently (at least without sound), that i

Re: [Wormux-dev] [Annoucement] Android port experimentations

2010-06-13 Par sujet Matthieu Fertré
Le 11/06/2010 21:24, Kurosu a écrit : > Le 10/06/2010 15:29, Kurosu a écrit : > >> I'll probably need help to achieve all of those tasks, and therefore >> also request your input. >> > Well, I've gone ahead, hacked code and data to do what I said. > > Sadly, it goes at like 11 fps on the si

Re: [Wormux-dev] [Annoucement] Android port experimentations

2010-06-11 Par sujet Kurosu
Le 10/06/2010 15:29, Kurosu a écrit : > I'll probably need help to achieve all of those tasks, and therefore > also request your input. Well, I've gone ahead, hacked code and data to do what I said. Sadly, it goes at like 11 fps on the simplest map (aquarium), down to 5 on some others. Even on a