Le 11/06/2010 21:24, Kurosu a écrit : > Le 10/06/2010 15:29, Kurosu a écrit : > >> I'll probably need help to achieve all of those tasks, and therefore >> also request your input. >> > Well, I've gone ahead, hacked code and data to do what I said. > > Sadly, it goes at like 11 fps on the simplest map (aquarium), down to 5 > on some others. Even on a lowend android, but recent, smartphone, this > is disappointing. > > I guess this is the end of the road. >
To be honest, I never thought that you would be so fast to port it to Android smartphone. So I'm quite impressed! 5 to 10 fps is not bad in my mind in a first step, this is the typical performance we had at the beginning of the port from Clanlib to SDL. Could you tell us more about the configuration ? Does it change anything if you disable water ? wind particles ? Maybe with some optimizations we can have about 20/25 fps. Some parts of Wormux are probably badly written in terms of performance... Some profiling may help to know what costs so much on android platform. Regards, Matt (gentildemon) _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev