Le 11/06/2010 21:24, Kurosu a écrit :
> Le 10/06/2010 15:29, Kurosu a écrit :
>   
>> I'll probably need help to achieve all of those tasks, and therefore
>> also request your input.
>>     
> Well, I've gone ahead, hacked code and data to do what I said.
>
> Sadly, it goes at like 11 fps on the simplest map (aquarium), down to 5 
> on some others. Even on a lowend android, but recent, smartphone, this 
> is disappointing.
>
> I guess this is the end of the road.
>   

To be honest, I never thought that you would be so fast to port it to
Android smartphone. So I'm quite impressed!

5 to 10 fps is not bad in my mind in a first step, this is the typical
performance we had at the beginning of the port from Clanlib to SDL.
Could you tell us more about the configuration ? Does it change anything
if you disable water ? wind particles ? Maybe with some optimizations we
can have about 20/25 fps. Some parts of Wormux are probably badly
written in terms of performance... Some profiling may help to know what
costs so much on android platform.

Regards,

Matt (gentildemon)


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