> Le 11/06/2010 21:24, Kurosu a écrit : > To be honest, I never thought that you would be so fast to port it to > Android smartphone. So I'm quite impressed!
curl was also ported. I don't know how much binary is spent for just http download, but that doesn't really matter at this point: binary data is 6MB uncompressed, 2MB compressed. > Could you tell us more about the configuration ? The system on a chip is called s3c6410 but little detail exist CPU: ARM v6 (ARM1176JZS) at 800MHz, but I heard it has no L2 cache. GPU: hardly functional, I'm considering trying regular SDL+FB console. > Does it change anything if you disable water ? wind particles ? The score provided is on one of the simplest maps. Actually, with water and particles, it was more like 5fps. > Some parts of Wormux are probably badly written in terms > of performance... From a discussion with the guy who did the Maemo port, it seems so. At least between 0.9.1 and 0.9.2, an important speed regression occurred. > Some profiling may help to know what costs so much on android platform. I think so too, but I don't know how to obtain it. Furthermode, I don't know either how to debug native code yet. I'll try to measure the screen blitting and various bitdepths for the SDL initialization. Best regards, Christophe _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev