> Le 11/06/2010 21:24, Kurosu a écrit :
> To be honest, I never thought that you would be so fast to port it to
> Android smartphone. So I'm quite impressed!

curl was also ported. I don't know how much binary is spent for just http 
download, but that doesn't really matter at this point: binary data is 6MB 
uncompressed, 2MB compressed.

> Could you tell us more about the configuration ?

The system on a chip is called s3c6410 but little detail exist
CPU: ARM v6 (ARM1176JZS) at 800MHz, but I heard it has no L2 cache.
GPU: hardly functional, I'm considering trying regular SDL+FB console.


> Does it change anything if you disable water ? wind particles ?

The score provided is on one of the simplest maps. Actually, with water and 
particles, it was more like 5fps.

> Some parts of Wormux are probably badly written in terms
> of performance...

From a discussion with the guy who did the Maemo port, it seems so. At least 
between 0.9.1 and 0.9.2, an important speed regression occurred.

> Some profiling may help to know what costs so much on android platform.

I think so too, but I don't know how to obtain it. Furthermode, I don't know 
either how to debug native code yet.

I'll try to measure the screen blitting and various bitdepths for the SDL 
initialization.

Best regards,
Christophe

_______________________________________________
Wormux-dev mailing list
Wormux-dev@gna.org
https://mail.gna.org/listinfo/wormux-dev

Répondre à