Re: [Wormux-dev] Roadmap - What about releasing Wormux 0.9.1 now ?

2010-03-02 Par sujet Matthieu Fertré
Hi, Wormux 0.9.0 has been released the 2010/01/26. A few bugs have been fixed in the trunk (in particular the bug that leads to double damage!). This release suffers in network from unsynchronisation problems, probably due to floating point operations that give different results between the cl

[Wormux-dev] Roadmap

2010-02-17 Par sujet yeKcim
I think that wormux project will progress fastest with a good roadmap. Here is a roadmap. Feel free to write a better one or edit this one (add date, change anything). _0.9.1_ - Some bugfixes * bug #15269 - Do not use grapple ammo on failure to attach [DONE] * bug #15220 - reset

Re: [Wormux-dev] Roadmap 0.8.5+

2009-09-25 Par sujet yeKcim
Edition, comments,... are easier on the forum: http://www.wormux.org/phpboost/forum/topic-37.php But we can, of course, talking here too yeKcim yeKcim a écrit : > > 0.8.6 (11-12/2009): > add # Lot of code optimisations > > > > > > > yeKcim a écrit : >> 0.8.5 is out... and now? Here

Re: [Wormux-dev] Roadmap 0.8.5+

2009-09-25 Par sujet yeKcim
> 0.8.6 (11-12/2009): add # Lot of code optimisations yeKcim a écrit : > 0.8.5 is out... and now? Here is a roadmap: > > > > 0.8.6 (11-12/2009): >* Better network synchronisation >* Better network game list (more informations) >* task #5415 : pause in network game >* Be

Re: [Wormux-dev] Roadmap 0.8.5+

2009-09-25 Par sujet alzen
Hmm, OpenGL support maybe? I know many think it's useless but it's a little werid that wormux is far from working smooth on high resolutions (1680x1050 or so) on PC that runs 3D games very well on this resolution. Guess OpenGL isn't so hard to implement in SDL games. Hope devs will think about Ope

[Wormux-dev] Roadmap 0.8.5+

2009-09-25 Par sujet yeKcim
0.8.5 is out... and now? Here is a roadmap: 0.8.6 (11-12/2009): * Better network synchronisation * Better network game list (more informations) * task #5415 : pause in network game * Better skins animations (jump,...) * More inactive characters animations - task #5196 : ey

Re: [Wormux-dev] Roadmap

2007-07-04 Par sujet yekcim
If you want more details, if you want to edit roadmap : http://www.wormux.org/wiki/roadmap.php On Wed, 04 Jul 2007 20:50:49 +0200, Matthieu Fertré <[EMAIL PROTECTED]> wrote: > Hi, > > I think we should define a roadmap for the future release. > > In my mind, the next release should : > - fix

Re: [Wormux-dev] Roadmap

2007-07-04 Par sujet Martin Owens
Map generation is quite important, so is sounds and voices. Make a list of all voices, I can get people to do 'sets' of funny voices if required but it need documenting. As for sounds, I know people that can create interesting sounds. i.e you don't need a gun to make a gun sound. Best Regards, M

[Wormux-dev] Roadmap

2007-07-04 Par sujet Matthieu Fertré
Hi, I think we should define a roadmap for the future release. In my mind, the next release should : - fixes most of bugs reported here (https://gna.org/bugs/?group=wormux). Network bugs are high priority. - integrates more sound effects After, we could work on : - artificial engine - ground ge

Re: [Wormux-dev] Roadmap (was: Should I prepare Wormux 0.7.4?)

2006-08-17 Par sujet danigm
Ohhh! AI is important, there are someone work on it? I can help, but I don´t know about AI programming, but I can debug, indent the code or do something. Other thing that I want to comment, in the menu to select team, map, etc. the text is too small it need to be biger. On 8/17/06, Jean Parpaill

[Wormux-dev] Roadmap (was: Should I prepare Wormux 0.7.4?)

2006-08-17 Par sujet Jean Parpaillon
Hi, There is no official roadmap, but big new features are currently developped. When these features will be fully done, we'll release a 0.8. These features are: - network support (currently experimental) - characters animation : code is good but not all team characters have been ported - phys