Hmm, OpenGL support maybe? I know many think it's useless but it's a
little werid that wormux is far from working smooth on high
resolutions (1680x1050 or so) on PC that runs 3D games very well on
this resolution. Guess OpenGL isn't so hard to implement in SDL games.

Hope devs will think about OpenGL more seriously.

ps. with OpenGL multiple layered levels won't be a problem as well in
my opinion.

2009/9/25 yeKcim <yek...@crocobox.org>:
> 0.8.5 is out... and now? Here is a roadmap:
>
>
>
> 0.8.6 (11-12/2009):
>   * Better network synchronisation
>   * Better network game list (more informations)
>   * task #5415 : pause in network game
>   * Better skins animations (jump,...)
>   * More inactive characters animations
>        - task #5196 : eyes follow cursor, but not only...
>        - Add new animations like yoyo (eyes movements,...)
>   * fix bug #14024 : after a weapon, character go back normal to quickly
>   * task #6324 : quickkey for closing the game
>   * fix bug #14289 : arrow turn is too big
>   * fix bug #14290 : arrow_jump.png have to be hide when i play
>   * task #6160 : use same graphism for all boxes
>
> 0.9 (04/2010):
>   * Bullet physics engine
>   * Weapons improvements:
>        - task #6702 : Weapons improvement: grapple & co
>        - task #6703 : Weapons improvement: Launchers
>        - task #6707 : Weapons improvement: Others
>   * task #6730 : Make minimap not too big
>   * task #6684 : Allow the players to kick off the [...]
>   * task #6708 : team colour
>   * Better wind  indication
>        - task #6745 : wind indication too slow
>        - task #6746 : Wind indication [...] beautiful colors
>
> 0.9.1 (08/2010):
>   * Guichan based menu
>   * Account creation (like in a lot of games)
>   * task #6675 : Map download, vote/poll
>   * task #6389 : Ability to configure the game key bindings
>
>
> Give us your opinion!
>
> _______________________________________________
> Wormux-dev mailing list
> Wormux-dev@gna.org
> https://mail.gna.org/listinfo/wormux-dev
>



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