Hi,
I will try to continue to work on the new graphical engine during the
end of the week. I have time at airport but I will have no internet
connexion, so please don't make too more changes, I don't want to spend
time merging...
Bye,
Matt
Victor Stinner a écrit :
Hi,
I worked with gent
Hi,
Le Jeudi 15 Décembre 2005 13:56, Jean-Christophe Duberga a écrit :
> JC: If one argument of Blit SDL function is NULL, clipping won't be
> used :-( (check the documentation)
>
> Have I the contrary said ?
No, but you used the code :
SDL_Rect dr =
{x*larg_cell-camera.GetX(),y*haut_cell-cam
Victor Stinner wrote:
JC: If one argument of Blit SDL function is NULL, clipping won't be
used :-( (check the documentation)
Have I the contrary said ?
I don't understand why you ask me that ?
Perhaps think you about the clipping along the border of the screen
surface... ? If that is w
Matthieu Fertré wrote:
Hi,
I am trying to understand how to install/use glSDL because I hope that
performance must be much better now since we do not recreate
SDL_Surface (for each image) of the text display on the screen.
But I am searching for more than 1 hour, and I still not understand
Hi,
I worked with gentildemon on new graphical engine. I fix << last >> bugs.
I works well on my computer: jump from 15 fps => 80 fps :-) (when walking with
no wind particules)
Now, we have to find a good solution to invalid cache without changing current
code too much. Eg. Sprite can invalida
Si le menu des armes et que le tour se termine, mais qu'on clique sur une arme
juste après le gong ben euh, tout est bloqué.
Il faudrait replier le menu des armes après le gong !
Haypo
--
Victor Stinner - étudiant à l'UTBM (Belfort, France)
http://www.haypocalc.com/wiki/Victor_Stinner