> I like the idea of adding a special loading screen when Widelands is first
> run - e.g. the text could read "Optimizing Widelands images for first usage"
> or some such, so the user will know that they won't have to wait for this in
> the future.
I'll look into that. I think that should be po
[franku's concern about need for this change]
I play Widelands in fullscreen at 3440 x 1440. At that resolution, the game
needs 90% of the single CPU it uses just to draw the screen. I want to add
zooming in and out into Widelands, but that needs that performance even worse.
On my wifes computer
SirVer has proposed merging lp:~widelands-dev/widelands/use_image_cache into
lp:widelands with lp:~widelands-dev/widelands/full_texture_atlas as a
prerequisite.
Commit message:
- Build a texture atlas for the GPU that Widelands is using. The atlas is
cached in ~/.widelands/cache for the
The proposal to merge lp:~widelands-dev/widelands/use_image_cache into
lp:widelands has been updated.
Commit Message changed to:
- Build a texture atlas for the GPU that Widelands is using. The atlas is
cached in ~/.widelands/cache for the current build_id() and deleted and rebuild
if the buil
> @SirVer, what else do you want to introduce before b19? I think your changes
> are last big changes before we enter the feature freeze.
I have one more smaller refactoring out that I want to get in [1]. I wanted to
build zooming into the game (that was, what got me started on the wh
Diff comments:
>
> === modified file 'src/ui_basic/table.cc'
> --- src/ui_basic/table.cc 2015-12-31 08:36:41 +
> +++ src/ui_basic/table.cc 2016-01-06 12:13:29 +
> @@ -365,8 +374,25 @@
> text_width = text_width + m_scrollbar->get_w();
>
> As i understand, merging just this branch is only the preparation for
> implementing the whole stuff and wouldn't change anything for now. So i am
> fine with merging.
The full implementation is
https://code.launchpad.net/~widelands-dev/widelands/use_image_cache. It
implements solution 1. Fo
> This is an impressive improvement! Out of curiosity, how large does the
> texture atlas end up being?
All images fit into 16kx16k, but since most GPUs seem to support 8k we have 2
textures. This could be improved by doing what we started once before, but
never finished: compactifying the anim
The proposal to merge lp:~widelands-dev/widelands/split_overlay_manager into
lp:~widelands-dev/widelands/render_queue has been updated.
Status: Needs review => Superseded
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/split_overlay_manager/+merge/254496
--
Your t
SirVer has proposed merging lp:~widelands-dev/widelands/split_overlay_manager
into lp:widelands.
Commit message:
- Split OverlayManager into FieldOverlayManager and EdgeOverlayManager.
- They are both now owned by InteractiveBase instead of Map.
- Removed caching of field-nodes calculation. This
Review: Resubmit
This is now ready for inclusion - I worked trunk into this branch again and I
still think it is a good improvement and makes the code slightly better.
This is the last non-bug fixing branch I want to get in before b19.
--
https://code.launchpad.net/~widelands-dev/widelands/s
Review: Approve
> Checking the return value seems to solve the problem.
Any idea why that should fix it?
one nit, otherwise lgtm.
Diff comments:
> === modified file 'src/io/filesystem/disk_filesystem.cc'
> --- src/io/filesystem/disk_filesystem.cc 2015-01-22 18:14:06 +
> +++ src/io/fil
Also, please set a commit message.
--
https://code.launchpad.net/~widelands-dev/widelands/fix_windows_delete_dir/+merge/282114
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/fix_windows_delete_dir.
___
Mailing list:
The binary is gone again in
https://code.launchpad.net/~widelands-dev/widelands/use_image_cache. It is
hardly worth adding it in right now.
wl_map_info is used on the server, it relies on it being in the PPA. It might
also be useful for others, dunno. The other is purely debug, but does it hur
Review: Resubmit
Images in campaigns are fixed now.
--
https://code.launchpad.net/~widelands-dev/widelands/use_image_cache/+merge/282106
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/full_texture_atlas.
___
Mailing
SirVer has proposed merging lp:~widelands-dev/widelands/travis_clang into
lp:widelands.
Commit message:
- Move travis build script into a bash file. Just simpler to read and modify
than YML.
- Adds travis config for building with clang 3.4, 3.5, 3.6 and 3.7 in Debug and
Release.
Requested
Nicolai, could you outline what VRAM means in this case? I did not understand a
lot of your last post, it is full of things that I have no understanding of.
So far the only feedback I got is that this change improves the performance - I
tested it on old macs too which has only integrated graphi
works like a charm. gonna merge this as it only affects travis.
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/travis_clang/+merge/282123
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/travis_clang into lp:wideland
SirVer has proposed merging lp:~widelands-dev/widelands/error_shadow into
lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/error_shadow/+merge/282225
I introduced a couple of warnings in my recent
The proposal to merge lp:~widelands-dev/widelands/error_shadow into
lp:widelands has been updated.
Commit Message changed to:
Change -Wshadow into a compile error.
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/error_shadow/+merge/282225
--
Your team Widelands Devel
The proposal to merge lp:~widelands-dev/widelands/error_shadow into
lp:widelands has been updated.
Commit Message changed to:
Change -Wshadow into a compile error.
Run with make -k on travis to get as many errors as possible from each failing
run.
For more details, see:
https://code.launchpad.
I will look into running with a minimal texture atlas through a commandline
option and profile how much performance that cost on my system.
Probably not before the weekend though.
In the meantime, more testing with virtual machines would be great!
--
https://code.launchpad.net/~widelands-dev/
cool, thanks.
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/split_overlay_manager/+merge/282112
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/split_overlay_manager.
___
Mailing list: https:
Great! merged and deployed. thanks :)
kaputtnik, would you be willing and interested in learning how to deploy/merge
on the server so that I am no longer the single point of failure?
--
https://code.launchpad.net/~widelands-dev/widelands-website/copyrightyear_and_links/+merge/281450
Your team Wi
took me forever to get around to this, but now it is merged!! thanks for doing
this.
I reworded some of the english on the legal notice page and fixed a bug (import
of EMAIL_BACKEND) .
--
https://code.launchpad.net/~franku/widelands-website/new_legal_notice_page/+merge/268973
Your team Wideland
gcc 4.7 debug build just passed on travis. I think the rest will pass too now,
so I am gonna merge this.
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/error_shadow/+merge/282225
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/error_sha
there have been complains about the PPA not being upgraded, so let's merge this
in the meantime.
I still think this should be in trunk if at all possible. is it?
@bunnybot merge
--
https://code.launchpad.net/~hjd/widelands/new-binary/+merge/282116
Your team Widelands Developers is requested to
Adressed all comments and merged trunk. If everything passes on travis I'll
merge this.
Diff comments:
>
> === modified file 'src/graphic/make_texture_atlas_main.cc'
> --- src/graphic/make_texture_atlas_main.cc2016-01-04 20:54:08 +
> +++ src/graphic/make_texture_atlas_main.cc2016-0
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/full_texture_atlas/+merge/281909
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/full_texture_atlas.
___
Mailing list: https://launchpad.net/~wide
Review: Approve
lgtm.
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1525395/+merge/282377
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1525395.
___
Mailing list: https://launchpad
I'll try to catch you in IRC in the next few days. There is no urgency here.
--
https://code.launchpad.net/~widelands-dev/widelands-website/copyrightyear_and_links/+merge/281450
Your team Widelands Developers is subscribed to branch lp:widelands-website.
_
I need another round of testing, please.
I modified the code to only pack terrains, roads and tribe borders and the
pics/ subdirectory into a texture atlas and load all other graphics as needed
from disk. This is what Nicolai requested - the code requires terrains and
roads to be in the same t
SirVer has proposed merging lp:~widelands-dev/widelands/fix_resource_overlay
into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #977980 in widelands: "Fish and mountain ressources cannot be removed
when they are on grass&quo
The proposal to merge lp:~widelands-dev/widelands/fix_resource_overlay into
lp:widelands has been updated.
Commit Message changed to:
- Make mutating of field resources only possible through the map, no longer
through the field interface. This allows the Map to decide if and which
notification
travis build was actually fine, just some flakyness with downloading debian
packages.
code lgtm.
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1533183/+merge/282657
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widela
I changed the code back to load an image from disk if it was not already
loaded. That is the current behavior in trunk too. I just added logging to get
a feeling how often that actually happens. I'll remove it before merging.
nicolai, if you undo the last commit you have the originial behavior
no. sorry, that explanation was confusing.
It will immediately on start build a small one (~1024x1200 pixels) that
contains frequently used images like the UI elements, buildhelp & the roads and
world textures. Every other image will be loaded as needed from disk and put
into a separate texture
Thanks for testing!
I changed the code to close all child windows in the editor and close all
windows when the map changes. that also means when the map origin changes
(because that changes the whole map).
--
https://code.launchpad.net/~widelands-dev/widelands/fix_resource_overlay/+merge/282
Review: Needs Fixing
serial numbers of objects are not saved. There are MapObject[Saver|Loader]
classes that remember at which position an object is saved into the file. On
load, the serial numbers are restarted from zero.
The correct way of doing map object serialization is by stealing from
> Sorry, one crash after another...
no need to apologize. I apologize for amateur-programming night tonight :/
next try. Could you take it for a spin?
--
https://code.launchpad.net/~widelands-dev/widelands/fix_resource_overlay/+merge/282680
Your team Widelands Developers is subscribed to branch
I agree :)
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/resource_water/+merge/282361
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/resource_water.
___
Mailing list: https://launchpad.net/~
Next try. Tools were very differently coupled than uI, so that was a little
more work. But I agree that it makes sense. Could you have another look?
--
https://code.launchpad.net/~widelands-dev/widelands/fix_resource_overlay/+merge/282680
Your team Widelands Developers is subscribed to branch
lp
The proposal to merge lp:~widelands-dev/widelands/use_image_cache into
lp:widelands has been updated.
Commit Message changed to:
- Build a texture atlas with the most commonly used images on startup.
- Mild refactorings in the graphic initialization.
- Add a caching mechanism to remember OpenGL
Review: Resubmit
Okay, I simplified the code as there is no need to cache the images anymore on
disk - building the atlas is fast. I updated the commit message, merged trunk
and removed codecheck warnings. Tibor, if you approve of the code, could you
merge it in?
--
https://code.launchpad.net/
I fixed everything but
3. /src/editor/editorinteractive.cc:635:9: Warnung: Die Standardfallbehandlung
in switch fehlt [-Wswitch-default]
that is a stupid warning. I handled all possible cases in this switch()
statement for the enum class it handles. The default: should never be taken, so
it sh
The proposal to merge lp:~widelands-dev/widelands/stricter_travis into
lp:widelands has been updated.
Commit Message changed to:
- Change warnings around switches: GCC no longer complains if a switch has no
default, clang complains if a switch that covers all cases has a default.
- Run regress
SirVer has proposed merging lp:~widelands-dev/widelands/stricter_travis into
lp:widelands.
Commit message:
- Change warnings around switches: GCC no longer complains if a switch has no
default, clang complains if a switch that covers all cases has a default.
- Run regression test on travis
fullscreen and window will likely not make a huge difference. But the size of
the widelands drawing area (i.e. resolution in game) and the amount of objects
on it. The more different objects (terrains, roads, buildings, workers,
critters and windows) the higher the difference in load.
Also mak
I think this is https://bugs.launchpad.net/widelands/+bug/1531114. I will look
into that soonish. Can this branch go in?
--
https://code.launchpad.net/~widelands-dev/widelands/use_image_cache/+merge/282106
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/full_te
questions to testers:
- does this fix iCCP: "known incorrect sRGB profile"?
- does this break any images?
--
https://code.launchpad.net/~widelands-dev/widelands/png_alternative_method/+merge/282856
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/wide
The proposal to merge lp:~widelands-dev/widelands/png_alternative_method into
lp:widelands has been updated.
Commit Message changed to:
Run pngcrush pngcrush -ow -rem allb -reduce $file on all pngs in the repo.
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/png_alter
SirVer has proposed merging lp:~widelands-dev/widelands/png_alternative_method
into lp:widelands.
Commit message:
Run pngcrush pngcrush -ow -rem allb -reduce $file on all pngs in the repo.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1195724 in widelands
Thanks for testing everybody! Thanks for reviewing, Tibor.
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/use_image_cache/+merge/282106
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/full_texture_atlas.
___
Review: Resubmit
This grew a bit and needs another look.
--
https://code.launchpad.net/~widelands-dev/widelands/stricter_travis/+merge/282852
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/stricter_travis.
___
Maili
The proposal to merge lp:~widelands-dev/widelands/stricter_travis into
lp:widelands has been updated.
Commit Message changed to:
- Change warnings around switches: GCC no longer complains if a switch has no
default, clang complains if a switch that covers all cases has a default.
- Introduces a
It also fixed a real bug (removes wrong assert).
--
https://code.launchpad.net/~widelands-dev/widelands/stricter_travis/+merge/282852
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/stricter_travis.
___
Mailing list:
add a log("## %s", filename.c_str()) in load_image() in image_io I guess.
--
https://code.launchpad.net/~widelands-dev/widelands/png_alternative_method/+merge/282856
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/png_alternative_method int
kaputtnik, as always thanks for testing :)
Tino, did you find a way to find the images with broken profile? If so, we
could revert this branch and only fix the ones that are broken - this would not
make this such a huge change for little gain (the size of most PNGs is < 1
block anyways, so shri
SirVer has proposed merging
lp:~widelands-dev/widelands/fix_editor_transparency_issue into lp:widelands.
Commit message:
- Fix transparency issues with representative_image().
- Refactor RenderTarget::drawanim(rect) into blit_animation and make
RenderTarget no longer depend on logic/ code
SirVer has proposed merging lp:~widelands-dev/widelands/fix_zip_filesystem into
lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/fix_zip_filesystem/+merge/282884
Fix deprecated use of implicit
The proposal to merge lp:~widelands-dev/widelands/fix_zip_filesystem into
lp:widelands has been updated.
Commit Message changed to:
Use std::shared_ptr to properly share zip files between classes.
ZipFilesystem, any child filesystems created by make_sub_file_system, and any
ZipStream[Write|Rea
Testers: This should be a refactoring only to make sure we are not broken by
c++14 (which deprecates our inproper use of Copy construction in this case). No
noticeable changes in behavior.
--
https://code.launchpad.net/~widelands-dev/widelands/fix_zip_filesystem/+merge/282884
Your team Widelands
> In favor of reverting the branch, i would just correct them by hand with gimp
> :-)
The problem is that we do not have a bullet proof way of figuring out which
ones are broken. Do you know one? If so, go for it and fix the PNGs and we can
drop this branch.
> We should consider to remove ima
Review: Approve
Tested and works for me. A much better solution than changing all pictures.
Could you add to the commit message the process how you found out that these
are the ones that are troublesome and how you fixed them? I guess we'll need to
repeat this eventually again (when we have new
Review: Disapprove
Superseded by
https://code.launchpad.net/~widelands-dev/widelands/png_fix_only_relevant/+merge/283005.
--
https://code.launchpad.net/~widelands-dev/widelands/png_alternative_method/+merge/282856
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/wideland
The proposal to merge lp:~widelands-dev/widelands/png_alternative_method into
lp:widelands has been updated.
Status: Needs review => Rejected
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/png_alternative_method/+merge/282856
--
Your team Widelands Developers is
Thanks!
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/fix_zip_filesystem/+merge/282884
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/fix_zip_filesystem.
___
Mailing list: https://launchpad.
I found the crash and fixed it in 7711. Thanks!
> I also notice that this branch is slower than trunk, scrolling isn't as
> smooth.
I cannot repro this - OpenGL calls and CPU load is exactly the same as trunk
for me. Could you doublecheck and quantify this?
--
https://code.launchpad.net/~widel
Two approves should be enough for everybody :)
kaputtnik, just in case you did not know, you can also merge. Everybody can!
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/png_fix_only_relevant/+merge/283005
Your team Widelands Developers is subscribed to branch
lp:~widel
this fixes bug 1302565.
--
https://code.launchpad.net/~widelands-dev/widelands/screenshot_from_backbuffer/+merge/283043
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/screenshot_from_backbuffer into lp:widelands.
__
The proposal to merge lp:~widelands-dev/widelands/screenshot_from_backbuffer
into lp:widelands has been updated.
Commit Message changed to:
- Write screenshot before swapping data into the backbuffer. Before this
change, we used glReadPixels() which always reads the backbuffer, i.e. the last
f
SirVer has proposed merging
lp:~widelands-dev/widelands/screenshot_from_backbuffer into lp:widelands.
Commit message:
- Write screenshot before swapping data into the backbuffer. Before this
change, we used glReadPixels() which always reads the backbuffer, i.e. the last
frame. Now we force a
SirVer has proposed merging lp:~widelands-dev/widelands/resize_texture_cache
into lp:widelands.
Commit message:
- Resize texture cache to 30 MB.
- Simplify texture cache: It only deals with transient surfaces and uses less
virtual functions and no pointers.
Fixes bug 1121944.
Requested
I suggest closing this as we are running the regression test now for each merge
proposal on travis via bunnybot. Do you agree, hjd?
--
https://code.launchpad.net/~hjd/widelands/tests-poc/+merge/250533
Your team Widelands Developers is requested to review the proposed merge of
lp:~hjd/widelands/t
Not really you can click around a lot in the Map select dialogue, this will
exercise the code - the cache will overflow and items will get dropped and put
back in.
--
https://code.launchpad.net/~widelands-dev/widelands/resize_texture_cache/+merge/283048
Your team Widelands Developers is req
SirVer has proposed merging lp:~widelands-dev/widelands/disable_gl_depth into
lp:widelands.
Commit message:
Disable GL_DEPTH testing for most operations and only enable it temporarily
when everything is drawn onto the screen.
Historically, WIdelands always implicitly defined the z-ordering by
thanks!
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/screenshot_from_backbuffer/+merge/283043
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/screenshot_from_backbuffer.
___
Mailing list: h
Thanks for testing and the review. Let's see if that fixes the Windows problem
before merging it in.
--
https://code.launchpad.net/~widelands-dev/widelands/disable_gl_depth/+merge/283353
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/disable_gl_depth.
___
Really great work! That was not easy, but I think this design fits much better
into the existing code. I think that reads much better than before.
Last comment is about dealing with ship names. I suggest dealing with the
string sets directly instead of indices into an array.
Diff comments:
>
SirVer has proposed merging lp:~widelands-dev/widelands/rotate_terrains into
lp:widelands.
Commit message:
Fixes an error in converting from pixel space to opengl space which flipped all
textures vertically when drawn on screen.
Requested reviews:
Widelands Developers (widelands-dev
Thanks, Tibor!
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/resize_texture_cache/+merge/283048
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/resize_texture_cache.
___
Mailing list: https:/
answer inline. Sorry, the original comment by me was not particularly
understandable :/
Diff comments:
>
> === modified file 'src/ai/defaultai.h'
> --- src/ai/defaultai.h2016-01-06 19:11:20 +
> +++ src/ai/defaultai.h2016-01-20 20:12:20 +
> @@ -348,13 +349,16 @@
> u
Added a comment.
Thanks for testing and code review!
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/rotate_terrains/+merge/283389
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/rotate_terrains.
___
I do not see the sound files in the diff below. Did you bzr add them? And where
did you get the sound files from, did you make them yourself? I am asking for
licensing reasons.
--
https://code.launchpad.net/~widelands-dev/widelands/cricket_frog_sounds/+merge/283511
Your team Widelands Developers
The proposal to merge lp:~hjd/widelands/tests-poc into
lp:~widelands-dev/widelands/debian has been updated.
Status: Needs review => Rejected
For more details, see:
https://code.launchpad.net/~hjd/widelands/tests-poc/+merge/250533
--
Your team Widelands Developers is requested to review the
I went ahead and put the current debian/ directory into trunk, so that we have
an easier time keeping it up to date with changes to the codebase. I also
deleted recipes and PPA for precise, which have not been build for > 1 year.
I adapted the recipe for widelands-daily to no longer merge the de
The proposal to merge lp:~widelands-dev/widelands/copyright-file into
lp:~widelands-dev/widelands/debian has been updated.
Status: Work in progress => Superseded
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/copyright-file/+merge/245297
--
Your team Widelands De
SirVer has proposed merging lp:~widelands-dev/widelands/copyright-file into
lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
GunChleoc (gunchleoc)
Martin Quinson (mquinson)
Related bugs:
Bug #1404539 in widelands: "Update Debian packaging copyright file wit
With b19 getting closer it is probably time to revisit this branch and get it
in.
--
https://code.launchpad.net/~widelands-dev/widelands/copyright-file/+merge/283575
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/copyright-file into lp:wid
Let's get it in then. It might fix some issues, since it is more correct than
before (actually disabling depth testing when we are ignoring depth and only
enable it when we are actually depending on it).
Thanks for testing & code review.
@bunnybot merge
--
https://code.launchpad.net/~widela
SirVer has proposed merging lp:~widelands-dev/widelands/memory_leak into
lp:widelands.
Commit message:
Fix memory leak and extra work in UI::Table::draw.
On each frame we created a downscaled texture if the image of a table entry was
too small and leaked this texture immediately. This extra
The proposal to merge lp:~widelands-dev/widelands/memory_leak into lp:widelands
has been updated.
Commit Message changed to:
- Fix big memory leak and extra work in UI::Table::draw.
- Fix a couple of minor memory leaks around the code I found using the Leaks
tool in Apple's Instruments.
On eac
The proposal to merge lp:~widelands-dev/widelands/memory_leak into lp:widelands
has been updated.
Commit Message changed to:
- Fix big memory leak and extra work in UI::Table::draw.
- Fix a couple of minor memory leaks around the code I found using the Leaks
tool in Apple's Instruments.
Major
> Have you tested that this doesn't regress
> https://bugs.launchpad.net/widelands/+bug/1522564?
No, I did not. It very likely regresses that as blitrect_scale does not change
the source rect when cropping. I'll look into that, but I'd like to get
https://code.launchpad.net/~widelands-dev/widel
Review: Approve
very good! Only a couple of nits.
Please set a commit message (further up on this page) before letting bunnybot
merge this.
Diff comments:
>
> === modified file 'src/ai/defaultai.cc'
> --- src/ai/defaultai.cc 2016-01-06 19:11:20 +
> +++ src/ai/defaultai.cc 2
Not tested either, but seems save enough.
Thanks for that! We haven't added enough to make Widelands more immersive and
sounds like these help a lot.
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/cricket_frog_sounds/+merge/283511
Your team Widelands Developers is subs
Okay.
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/stricter_travis/+merge/282852
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/stricter_travis.
___
Mailing list: https://launchpad.net/~wid
The proposal to merge lp:~widelands-dev/widelands/memory_leak into lp:widelands
has been updated.
Commit Message changed to:
- Fix big memory leak and extra work in UI::Table::draw.
- Fix a couple of minor memory leaks around the code I found using the Leaks
tool in Apple's Instruments.
- Corre
> I get increasing memory for about 30-100k per second.
Does this ever stop or grow boundless?
I just pushed a commit that should fix bug 1522564 too. This is ready for code
review and another round of testing.
--
https://code.launchpad.net/~widelands-dev/widelands/memory_leak/+merge/283690
Yo
Naaa, what cam Possibly go wrong :)
Yolo
@bunnybot merge
> Am 23.01.2016 um 20:42 schrieb TiborB :
>
> OK, all incorporated. Will we wait for Travis build status?
> --
> https://code.launchpad.net/~widelands-dev/widelands/ai_ship_tweaks/+merge/280192
> You are reviewing the proposed merg
901 - 1000 of 1693 matches
Mail list logo