no. sorry, that explanation was confusing.

It will immediately on start build a small one (~1024x1200 pixels) that 
contains frequently used images like the UI elements, buildhelp & the roads and 
world textures. Every other image will be loaded as needed from disk and put 
into a separate texture each, i.e. no texture atlas. 
-- 
https://code.launchpad.net/~widelands-dev/widelands/use_image_cache/+merge/282106
Your team Widelands Developers is subscribed to branch 
lp:~widelands-dev/widelands/full_texture_atlas.

_______________________________________________
Mailing list: https://launchpad.net/~widelands-dev
Post to     : widelands-dev@lists.launchpad.net
Unsubscribe : https://launchpad.net/~widelands-dev
More help   : https://help.launchpad.net/ListHelp

Reply via email to