no. sorry, that explanation was confusing. It will immediately on start build a small one (~1024x1200 pixels) that contains frequently used images like the UI elements, buildhelp & the roads and world textures. Every other image will be loaded as needed from disk and put into a separate texture each, i.e. no texture atlas. -- https://code.launchpad.net/~widelands-dev/widelands/use_image_cache/+merge/282106 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/full_texture_atlas.
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